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#11

obviously strapped to his chest with a cord in his mouth tied to the trigger duh. Reloading is another potential issue, but in the proposed circumstances i really doubt it would ever be an issue to really come up
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#12

Ranma Wrote:obviously strapped to his chest with a cord in his mouth tied to the trigger duh. Reloading is another potential issue, but in the proposed circumstances i really doubt it would ever be an issue to really come up

he obviously just put a cl_autoreload 1 in his config Wink
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#13

which reminds me, that would be how i can turn on/off steam's autoreload functionality in a script then eh? I need to put that immediately in the spy config. Autoreloading revolvers are annoying as hell! Almost made me consider just keeping +reload on solider/engiee/pyro over valve's option.

Who knew talking about rocket wielding paraplegics could be so informative?
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#14

Yea, I still just use +reload and -reload because I have everything set to my liking and don't need to change it.
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#15

oh god I had it on for spy for a while, but it was totally impossible to aim.
Yeah just put cl_autoreload 0 in spy cfg and 1 in all the others.
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#16

yea i've got a reset.cfg that i execute with all the classes, since I remap my other buttons for a few other classes.
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