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Quote:Everyone knows I'm super bitchy and will yell at people when we have 3 spies/snipers etc.
Slight derail. Having 3 classes like spy or sniper isn't necessarily a bad thing. Hell, I've seen competitive teams run 2 snipers on dustbowl effectively. If the snipers and spies are good and getting kills, it's not a problem. People don't generally notice when the spies and snipers are doing work. They just push up and see thinned numbers and roll. That being said, a having a bad sniper or spy on your team probably hurts worse than having a bad soldier or demo.
jwstohr Wrote:getthere1tme Wrote:wall-o-text
lame? We basically said the same thing. Just in different context. I don't want to be on the team with the 1 medic and 8 pyros(the tards, remember?). I would rather be on the team where my friends are, having fun. I don't play for points, if I did I wouldn't be playing as pyro/spy losing points when I could be point whoring with medic.
Umm, you didn't say anything about playing with your friends and I didn't say anything about you whoring points. You just said you want to be on the team that communicates and wins (the team with good players) not the team with tards on it (the bad players). If that's not what you meant, then my bad, but joining a team just because it's the winning one IS lame.
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Drunken_F00l Wrote:BTW, I always join random team and have the server logs to prove it :O.
You stack on whatever team has the better barrels. I have video to prove it :O.
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avy Wrote:any time the teams have an equal number you'll get blu.
this is not true, although it can seem that way, but if the teams are equal you still have a 50% chance of landing in red.
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I have to agree with the premise that spies and snipers aren't often noticed when they're doing good work (unless you're noticed by other long-playing spies and snipers). Suddenly, there aren't as many enemies on the front lines and nobody realizes it's because you took out 4 tele entrances or you killed that heavy who was kritzing, or you nabbed the engie and his base in one go. Alright, I'm done whining. . .
They are like live sound guys--no matter how good you are, nobody knows you are there until there's feedback or something goes wrong.
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Agua Wrote:I have to agree with the premise that spies and snipers aren't often noticed when they're doing good work (unless you're noticed by other long-playing spies and snipers). Suddenly, there aren't as many enemies on the front lines and nobody realizes it's because you took out 4 tele entrances or you killed that heavy who was kritzing, or you nabbed the engie and his base in one go.
This.
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Valve Wrote:Jan 28th, 2009
Team Fortress 2
* Added percentage to UberCharge HUD panel for the Medic
...blah blah blah
* Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
...blah blah blah
* Marked the cl_bobcycle and cl_bobup ConVars as cheats
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Drunken_F00l Wrote:BTW, I always join random team and have the server logs to prove it :O.
me too
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Sorry, wrong. You don't have access to the logs.
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insomniaprincess Wrote:I hear knowing is half the battle.
No you're thinking of the medic
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getthere1tme Wrote:I'm just sick of people crying stack when they lose with one medic who's off needling sentries half the game.
so you like to watch me play huh