Posts: 4,310
	Threads: 64
	Joined: Feb 15, 2008
	
		
	
 
	
	
		they used that sort of ubercharge a long time ago before the medic update in a competitive tournament
...and they still got rolled
	
	
	
	
	
	
 
 
	
	
	
		
	Posts: 4,310
	Threads: 64
	Joined: Feb 15, 2008
	
		
	
 
	
	
		
oloolololll
	
 
	
	
	
	
	
 
 
	
	
	
		
	Posts: 4,310
	Threads: 64
	Joined: Feb 15, 2008
	
		
	
 
	
	
		
ehhhhhhhhhhhhhhhhhhhhhhhhh
	
 
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,033
	Threads: 32
	Joined: Apr 04, 2009
	
		
	
 
	
	
		I like the skybox.
Actually, the whole atmosphere is great. The dirt road is nice too.
	
	
	
	
	
	
 
 
	
	
	
		
	Posts: 4,310
	Threads: 64
	Joined: Feb 15, 2008
	
		
	
 
	
	
		skybox is from hl2 because im too stupid to figure out why tf2 skies give invalid cubemaps
	
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,033
	Threads: 32
	Joined: Apr 04, 2009
	
		
	
 
	
	
		Try this:
mat_specular 0 turns off all reflections, so when you build the cubemaps you don;t get pink in them.
mat_hdr_level changes the HDR setting, 0 is off and 2 is on full.
Propper method:
-load the map
-mat_specular 0
-buildcubemaps
-disconnect
-mat_hdr_level 0
-map <mapname>
-buildcubemaps
-disconnect
-mat_specular 1
-mat_hdr_level 2
-relooad map and enjoy
Taken from tf2maps.net
	
	
	
	
	
	
 
 
	
	
	
		
	Posts: 4,310
	Threads: 64
	Joined: Feb 15, 2008
	
		
	
 
	
	
		nice thank you
though I might just stick with this one seeing as how the sky from pipeline isn't completely midnight
	
	
	
	
	
	
 
 
	
	
	
		
	Posts: 117
	Threads: 0
	Joined: Nov 19, 2008
	
		
	
 
	
	
		Installed Windows 7, forgot about my other screenshots, lost a few hundred.
	 
	
	
	
	
	
 
 
	
	
	
		
	Posts: 4,310
	Threads: 64
	Joined: Feb 15, 2008
	
		
	
 
 
	
	
	
		
	Posts: 117
	Threads: 0
	Joined: Nov 19, 2008
	
		
	
 
	
	
		5%(?) FPS gain