Posts: 934
Threads: 67
Joined: Apr 24, 2006
actually i like that 2fort doesn't stalemate anywhere near as much as the 24/7 server, as for the turret problem, with a smart team, there is none(of course the chances of seeing a smart gamer are 1-100(at best))
I'm not to fond of well because it takes nothing to cap that last point, and when half your team is a bunch of assholes, that can be a problem :roll:
Posts: 459
Threads: 21
Joined: Dec 29, 2007
24/7 2fort sourceop servers = kiddy pool
Posts: 5,877
Threads: 182
Joined: Dec 11, 2004
24/7 instant respawn 2fort server = #1 tf2 server again.
Posts: 4
Threads: 2
Joined: Dec 19, 2007
Wow I can even imagine playing on that server, then again a medic might do well there heh.
Posts: 459
Threads: 21
Joined: Dec 29, 2007
I've tried it a few times. Nobody there seems to be very good at tf2
Posts: 934
Threads: 67
Joined: Apr 24, 2006
i kind of like that server, its like two retards throwing popcorn at each other, then BAM, Rambo bust through the door :twisted:
Posts: 459
Threads: 21
Joined: Dec 29, 2007
I prefer having a challenge... which is part of the reason I don't like granary. Even if I'm on the team doing the steamrollering, easy quick victories don't thrill me.
Posts: 934
Threads: 67
Joined: Apr 24, 2006
yeah its no fun when any one team has to many good players :roll:
Posts: 4,891
Threads: 253
Joined: Jan 02, 2005
yeah, granary is either way too easy or impossible... it is a popular map, though, it should stay.
/sarcasm