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Joined: Dec 15, 2007
I'm not sure if i'm just imagining this, but ever since well was added to the rotation, granary seems like it goes by extremely fast now. I only played 4 rounds of granary today that weren't that long at all. Right when the map was about to change, I checked in the console how much time was left and it said 22 minutes. I can't see why the map would change so fast, so I thought i'd bring this up.
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It is probably one of those "disposable" maps, that doesn't actually reload it just ends after the round. I may be wrong though.
/sarcasm
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Joined: Apr 24, 2006
all the maps have seemed faster since that last update of the game
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I added a max win limit of four recently which is probably what you are experiencing. The max win limit is there because occasionally on maps like granary one team will dominate and it's not very fun for the other team.
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um hey, i was wondering if you could increase the win limit to 6, we arn't even able to get threw one run of Dustbowl anymore, that final cp on there is one of the best places for a complete turnaround
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I changed the win limit on dustbowl to 9. This means three full rounds of play (unless the timelimit is reached first).
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Joined: Dec 29, 2007
Granary is dumb anyway :O
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granary was good when the game was new and everyone had about the same skill, but now that there are somany outlayers, it easily gets one sided
and yet still nobody can worh together very well
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I like granary. Maps that always end in stalemate are no fun. Granary hardly has stalemates.
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Joined: Dec 29, 2007
Granary hardly has any stalemates because one team swamps the other in 90 seconds every time.
I like gravel pit, well, and 2fort. (Yeah 2fort stalemates, but at least with 2fort you get good combat between the two sentry fortifications. With hydro and dustbowl sometimes it devolves into impassable sentry brick walls.)