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Demoman Sticky Script
#21

Biggs Wrote:It's just named rapid fire sticky script because you have to call it something that describes what it does on sites where these scripts are shared. It doesn't detonate any faster than the system allows. At least since Valve added the time restriction anyway.

Sticky detonation is restricted by time. The script just loop spams +attack2 and detonates them the very millisecond that it becomes possible. You can detonate them just as fast by right-clicking after you learn the detonation timing, but probably not every time... What adder said is accurate. The script just makes it so it happens perfectly every time.

Thanks for the explanation!

Metalcastr Wrote:I've always thought that some people must use spam scripts since they can fire stickies so fast. Sometimes you can tell (I think) if their stickies detonate before they're in your range consistently. It seems as if the person can't detonate later than the predetermined amount of time no matter what.

Thats a prefect description of sticky script spammer, they just hold down a button and spam and detonate stickies. It explodes automatically and you can't really adjust the distance.
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#22

Dumb_Dog Wrote:
whitefox Wrote:
Hell-met Wrote:demoman is for faggots

QFT

You complain, but you play demo so much.

its fun being god for a few rounds, ever try it?
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#23

Biggs Wrote:I wouldn't recommend anyone use any sort of script that loop spams as it can cause more trouble than it's worth. For example, sometimes it can crash your computer and get caught in that never ending loop (screen freezes and you hear the same sound over and over) that requires you to power down your computer without properly shutting it down.

This is if your computer is teh lamesauce.

I am Half-Duplex`, and I approve this message.
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#24

Actually it has to do with the sv_allow_wait_command. If the loop script uses the wait command and the server doesn't allow it, your computer will get caught in a infinite loop, even with a godly machine.
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#25

... and that should be disabled imo, since most of the retarded scripts (rocket jump, sticky spam, FAN jump) require it.
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#26

Demoman sticky script is annoying even when someone does it on the same team, but what can you do... :roll:
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#27

I don't think demoman is for faggots, but more likely faggots are for demoman
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#28

unknown Wrote:demoscript is used by anyone who plays pubdemo and does well..
99% of them can't aim with pipes and try to lay stickies to kill incoming scouts
they deserve to crash
sv_allowwait 0
or w/e the command is

This.

Scripts are for faggots, and sticky scripts make me nerdrage. Sad

Fuck the dumb shit.
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#29

OmegaZero_Alpha Wrote:I don't think demoman is for faggots, but more likely faggots are for demoman

Nicely put.


Also, 'pro' demomen will sometimes/often plant stickies to kill incoming scouts, even if they are playing on lan.


Biggs: what scripts do you like to use? I use non personally, but also don't really know much of what kind of stuff is out there... just curious what kind of stuff people see as reasonable
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#30

My configs consist of class specific binds more than anything else, but I use a couple of simple scripts.

Here's a thread that will give you an idea of some of the other things you can do via scripting. http://forums.steampowered.com/forums/sh...p?t=709568

There's nothing wrong with using scripts being that Valve are the ones that implemented it into the game in the first place. You just have to overlook some people's ignorance. If someone doesn't utilize it, it's their own fault. Hell, a lot of the competitive players use some really extensive scripting.
Scripting = efficiency and streamlining, not cheating.

Code:
//Alltalk Key - requires voiceall sourcemod plugin
alias "+alltalk" "voiceall; +voicerecord"
alias "-alltalk" "-voicerecord; voiceall"
bind "i" "+alltalk"

//Voicemenu cycle
alias vm1 "voice_menu_1;alias vmcycle vm2"
alias vm2 "voice_menu_2;alias vmcycle vm3"
alias vm3 "voice_menu_3;alias vmcycle vm1"
alias vmcycle vm1
bind c vmcycle

//Auto sapper
alias "+sapper" "slot2; +attack"
alias "-sapper" "-attack; wait 25; slot3"
bind "capslock" "+sapper"

//Auto BoneSaw
alias "+saw1" "slot3; +attack"
alias "-saw1" "-attack; wait; lastinv"
bind "mouse3" "+saw1"

//binds
bind j "incrementvar net_graph 0 4 1"

bind kp_end "join_class scout"
bind kp_downarrow "join_class soldier"
bind kp_pgdn "join_class pyro"
bind kp_leftarrow "join_class demoman"
bind kp_5 "join_class heavyweapons"
bind kp_rightarrow "join_class engineer"
bind kp_home "join_class medic"
bind kp_uparrow "join_class sniper"
bind kp_pgup "join_class spy"
bind kp_ins "changeteam"
bind kp_del "changeclass"
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