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Classless Update
#41

Quote:< Arena Sawmill has been re-worked to function as the third official Valve ‘Capture the Flag’ map. Two side access routes have been blocked off to concentrate gameplay, and a building near each spawn point is now accessible. These lead to a flooded underground stronghold that holds the enemy’s top secret intelligence—a flag made entirely out of microfilm. Or possibly nylon. Either way, yoink!


Really, Valve?
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#42

damnit did they still not fix the crit noise when dead????? Or did I miss something?

I'm also curious about the changes to granary.

Is yukon any good? I've really been looking forward to a decent 5cp map.
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#43

crit huntsman fixed

I AM PLEASED

[Image: hell-met.jpg]
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#44

I'm glad they fixed the FAN. And now that I can double jump with the sandman, I might play with it if my team has a medic.
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#45

crit noise was fixed.

i missed the huntsman fix...where was that?
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#46

# Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife.

# Fixed an exploit where you could reload The Huntsman faster than intended.

crit knife works too, it does around 100 per stab

[Image: hell-met.jpg]
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#47

Hmmm, I noticed something different after the update. Demoman sticky jumps seem to go farther and maybe even do more damage. Anyone else notice?

EDIT: Also the flamethrower distance seems nerfed, maybe its just my imagination, but I'm pretty sure somethings up.
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#48

nah flamer is untouched

[Image: hell-met.jpg]
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#49

ibby Wrote:Hmmm, I noticed something different after the update. Demoman sticky jumps seem to go farther and maybe even do more damage. Anyone else notice?
Some guy on the steam forums was saying this as well.

edit:
http://www.youtube.com/watch?v=7779DHMD7ic
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#50

anyone got the list of new hats available?
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