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I was playing prop hunt, and I mentioned over the voice chat that the server could benefit from a new map. They said to "complain about it on the forums until they do something". That sounded a little lazy to me, so I went ahead and made a map for the server! Here you go guys, hope you add it and enjoy!
http://www.fpsbanana.com/maps/146753
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You posted in the right spot, your english isn't broken, the map looks fine, I say give him a shot.
I was a commando you know.
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Ya I'll check it out early this week.
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Thanks for considering it. It means a lot to me.
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So I checked it out. It looks pretty good overall. Very good considering it's a first map.
A few things though:
The continous train sound in the middle gets annoying very quickly. I appreciate that the volume is low, but it doesn't fix the problem. Perhaps if the train only made noise every 15 seconds? I don't know how that would sound, but it's just an idea. Something to try out.
At one point two musics were playing at the same time. I don't know what caused it.
I need you to make a prophunt config for this map before it can be used on the server. It's pretty easy. Here's an example:
http://www.sourceop.com/randomimages/arena_farm.cfg
You basically set what props should be available and then set the round setting down below for how many seconds the round should last. 145 is probably a good number in this case.
Also, you should always add a version number to a map unless you are sure there will not be any more changes. For example, arena_tundra_b1.
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Okay, I'll hop right to fixing those issues and creating that config file. Oh, and I might add a few more props in one area.
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i like, keep it up
Thanks.
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About the train, would it be fine if I were to simply make it so that the train doesn't blast its horn at all? I could just give it the ambient train track noise, so it won't seem repetitive.
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Sounds good to me. Try it, see if you like it.
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I just tried it, and it sounds amazing compared to the train sounds that shipped with TF2. I'm keeping this toy train sound.
For the music, it's been fixed. I made sure it does not play over itself, on each round start it stops the music and starts it again in 0.1 second.
Now going to re-package the map, and make that config file.