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A honest question/concern about the future of SourceOP
#21

WombRaider Wrote:there's quite a few things in the works

hopefully

Please select a more clear statement from the list below:

I hope there are quite a few things in the works.

I hope there are things in the works and it would be great if it involves quite a few things.

I know that there are things in the works and hope that it involves quite a few things.

I know there are quite a few things in the works and used 'hopefully' to confuse the matter as I dont have a timeline.

I dont know anything more than anyone else, but have heard unconfirmed promised from Ibby/other source.

I'm a baller and the two models I was fucking were discussing the SOp changes before/after sex.
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#22

Any update on this? Still seeing the server hard to fill.

[Image: 174164_random.png]
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#23

maybe it's time to move on fatty

[Image: hell-met.jpg]
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#24

IamTHEBOOKIE Wrote:Any update on this? Still seeing the server hard to fill.
Yeah, server keeps dying after it gets to the b-side maps.

Octothorpe RTV 2012
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#25

Could we just get some sort of map voting system in place when server drop below 16 people or something simple like that?

[Image: 174164_random.png]
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#26

would like to suggest 2 maps that do well. cp_toyfort and cp_fastlane.

due to map size and variety of playable areas/tactics this map seems to do well on 24/7 servers. They are not your typical Valve map that most people are bored with already. Food for thought.

SteamID: sAMPsON

SteamID64: 76561198047646420

Community:
http://steamcommunity.com/id/antwaidamayla/
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#27

Well, map changes get annoying, maybe no automatic map changes. It should only change on a certain amount of votes.
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#28

So what's up Admins??? If there are any anymore, whats the status of this? The thread was started months ago and no new news at all. What happened to the changes that were supposed to happen on that Thursday mentioned by Butane??? Whenever an Admin comes on to change the map, they change it to Badwater and we end up stuck on that crappy part of the rotation with all the stupid maps which in turn, kill the server. Doesn't someone have to pay to keep this server up? Here's a suggestion...shut down the SourceOP servers for good...
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#29

How to get rid of those maps???
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