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A honest question/concern about the future of SourceOP
#1

I'm writing this in an attempt to call for a change. Hopefully a change that will bring population back to the servers.

Two things I hope we can all agree on:
Valve rotation server2 two is permanently unpopulated these days..
Pro-Rotation server has suffered the same fate.

Further observations:
Valve rotation server1 is not always populated like it used to be, but it does fill during peak times with mostly the active members of the SourceOP community members. This is typically the result of one of the usuals getting on, inviting others to jumpstart the server. It can be a chore to keep it populated.

This makes Valve rotation server2 not just redundant, but it makes it useless, since its rotation has a draw on the same players Valve1 has, but because it gets populated second, all the interested players go to Valve1 and Valve2 stays empty.

Pro-rotation was never really that successful. It was populated here and there, but not very much. I don't know how this can be remedied.

Valve2 seems like the easiest case to make for a change in its rotation. Though I know we may not all agree on what it should be changed to, it does seem logical to me that keeping it the way it is seems worse than trying to change it for a different rotation.

So my question, can we change the rotation of Valve2 server? If we can, what is the best way to go about deciding what it should be changed to?

I personally think a 24/7 server would be a good idea, given the steady population of the other 24/7 servers out there, including our own 2fort. The kinds of players who are drawn to 2fort are different from the players who are drawn to Goldrush and different from the ones who are drawn to Valve rotation maps. There is crossover, but that's only a small portion of player. I suggest making a 24/7 map of something very different from 2fort or GoldRush.A KOTH map like Viaduct or Harvest or maybe a cap-point/push map like Granary or Steel.


What do you guys think? Community members, Admins?
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#2

cp_well, cp_badlands, cp_gravelpit, cp_granary aka the good maps.
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#3

Adder Wrote:cp_well, cp_badlands, cp_gravelpit, cp_granary aka the good maps.


Yeah any of those would be my pick.
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#4

Tak! Hi Smile

Was talking to DF a few days ago. Hopefully I'll be in charge of making new rotations for Valve 2, Pro Rotation, and some changes to Valve 1.

Hopefully we'll see some improvement
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#5

Takara <3

As long as nothing happens to the 2Fort map, I'm happy.


Anyways, I think the most important issue that needs to be settled is:

Ban abner masnif.

Any vet on that server would know why.

[Image: sopsig.jpg]
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#6

abner creeps me out :?

maybe add a dm server instead of rotation 2 or pro yes? pls?
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#7

Switch the names of Valve 1 and Valve 2, then everyone will join the one with the better rotation.
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#8

My opinion for valve maps 1 is that shitty maps rotate in that kill the server. We need to just nix the CTF maps that just kill the server, or at minimum change the voting system that skips a map when a majority votes to. Had a map rotate in that 79% of the server voted to change and it still went to the map.

[Image: 174164_random.png]
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#9

I was led to believe that if a map was skipped to much then it wasn't eligible to be skipped again.

But just the other day it was a KOTH or CTF map that just emptied out #1. Also there are at least 3 servers constantly empty these days.
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#10

Dwragon Wrote:I was led to believe that if a map was skipped to much then it wasn't eligible to be skipped again.

But just the other day it was a KOTH or CTF map that just emptied out #1. Also there are at least 3 servers constantly empty these days.

we need to get rid of maps that empty the servers!

[Image: 174164_random.png]
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