Aug 21, 2007, 04:38 PM
Actually, I have a feeling that it will be easier to get SourceOP working on TF2 since TF2 is a Valve supported mod. This means it will be more likely to stick to the class definitions that are already in the SDK. It's not like Valve inserts code to make plugins not be able to do stuff, they just don't provide us with a very powerful interface. As for the FF team, they are more likely to do whatever the heck they want to whatever already exists so who knows if I will be able to reverse it.
Also, I plan on keeping the HL2 Deathmatch server around and just adding on TF2 and FF servers. In fact I might have two TF2 or two FF servers (or both? :?) so I can have one modded and one not.
Also, I plan on keeping the HL2 Deathmatch server around and just adding on TF2 and FF servers. In fact I might have two TF2 or two FF servers (or both? :?) so I can have one modded and one not.