Quote Originally Posted by Asai
The games like red alert and starcraft where the objecive is to collect (insert name here) and make stuff is boring after you have managed to play through the tech trees. Collect shit build stuff, collect shit build stuff, collect shit build stuff, see where i am going? The sinews of war are infinite money, give me a game that requires economic management to wage war. The Total war series was good to a degree, the Civ series was ok to just not enough economic detail. War is micromanagement and economics, to gloss over it with some "magic thing" that when collected is able to be what ever you need it to be just does not do it for me.
I'm not saying people that play games like this are simple minded but I am saying that by taking it to the degree you've just described won't reach many people. There's a reason the military has the acronym "K.I.S.S." Keep it simple stupid...

Quote Originally Posted by Asai
Slick graphics and fancy marketing do not make a game, just someone money.
Think you just answered the question about why the economics in the games is so simple :P