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Thread: TF2 helping L4D

  1. #1
    Drunken F00l's Avatar



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    TF2 helping L4D


    http://www.teamfortress.com/post.php?id=1823

    As a result, we've just finished adding critical hits, respawn waves, flawless auto-team balancing, and facestabs to L4D, while removing anything that looked remotely like a grenade.
    I lol'd.

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    Hell-met's Avatar



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    So did I, I love Robin.

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    Wonder what the next class update will be

    "while removing anything that looked remotely like a grenade."

    "We've got a bunch of exciting changes coming down the pipe for the next class update."

    I'm only coming to these conclusions strictly based on their choice of words. And I know its a shot in the dark but the most logical guess if one had to be made.

    Either that, or spy
    I'm hoping for Demo

  4. #4
    Hell-met's Avatar



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    I hope it's demo, because they will incredibly nerf the stickies while giving out unlockables to make up for it.

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    Half-Duplex's Avatar



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    What more can they nerf out of stickies? No crit stickies?


    I'd quit the game

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    Hell-met's Avatar



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    - Can no longer be detonated in mid-air, thus enabling the weapon to be used in it's true boby-trap nature.


    I'd play the game even more

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    Hell-met, I don't think that's wise, since they can still aim the sticky at your feet and blow you up. I was thinking more of an arming sequence, like 5 seconds.

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    OmegaZero_Alpha's Avatar



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    more importantly, what will the unlockables be?

    Im hoping for something like:

    can be destroyed with 10-20 damage but stay when player dies and can't be moved.

    Starts out with half of the damage and radius, but charging them increases their radius and damage by up to 2x what a normal sticky had... another nerf could be that it couldn't fire as far as the regular sticky launcher
    /sarcasm

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    I lawled irl

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    A soldiers crit rocket does 270 damage. A crit round from the pipe gun is 295 damage. The stickey is somewhere around 336-353.

    Normal rounds.

    Rocket:105-115
    Pipe:65-125
    stickey:90-140

    I think there is plenty of room to be nerfed here. Think about it you get 2x as many rounds in a clip as the pipes, you get the ability to charge and shoot them further, plus you can detonate them when you want not on impact or in what 5 seconds? Stickies are suppose to be the secondary weapon, so why is it its better than your main weapon on all fronts?

    They could nerf the stickies and do a small buff to the pipes.

    Add a key in so that when you press it with the pipe launcher out it selects det on impact or time delay. Have it so that if you det on impact if you hit a wall they will explode. time dely would act as they do now, det on impact of players and if they miss they det in 5 seconds or what ever the time delay is right now.

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