Whenever I use e_kill on a player to slay I get a message saying the memory could not be read. Is there some way to fix this?
Whenever I use e_kill on a player to slay I get a message saying the memory could not be read. Is there some way to fix this?
um, i don't think you can use e-kill on players, if i remember right its an entity deletion command? i think you want slay?
You cant delete players, you have to use another command for a normal slay
For some reason, I tried it again and I noticed it deleted a player just like a prop and it crashed right on time.
The error message is,
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srcds.exe - Application Error
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The instruction at "0x2214fc7d" referenced memory at "0x6c5f6d68". The memory could not be "read".
Click on OK to terminate the program
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OK
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...
You CANT delete a player entity from a game because the engine does NOT know how to deal with it.
BradenFase is right though. There is a problem. When e_kill is used on a player, it's supposed to slay them. What game are you trying this for? It could be the player entity isn't actually named "player" and thus causing problems.
!
Huh, sven always crashed when you tried deleting a player entity.
Guess entmod works differently in source.
LOL in the hl2DM it just didn't do anything, but e-rotate was a blast to use on a player
I use HL2DM. The problem might be that I run a cheats server and people have to name themselves to setparent (Even though you don't have to). I will tell people to refrain from doing so.Originally Posted by Drunken_F00l
No, e_kill was always supposed to slay the player that it was used on. In sven, the player entity is probably not actually named "player" thus causing the crash.Originally Posted by Hell-met
Braden, I don't know if having people name themselves would cause a crash, but let me know if you find anything else out.