We will be able to make new NPC'S like snark? I saw that you will code Snarks entirely in Lua so... it would be interesting to know if we will be able to code some monsters too. A leveling/exp mod with that would be great hehe.
We will be able to make new NPC'S like snark? I saw that you will code Snarks entirely in Lua so... it would be interesting to know if we will be able to code some monsters too. A leveling/exp mod with that would be great hehe.
Right now, Snarks aren't coded in Lua. It is something I plan to do though. Entities are doable, but I don't know if there is enough functionality with the Lua stuff to do full blown NPCs yet.
You have a custom scripted AI on the snarks or its a BaseAI thing? Anyway I'm not enough advanced in Hl2 coding to do this stuff so I would need LUA or SourcePawn that are more easy to make my stuff, Thanks anyway
and I got a question that maybe you have the answer, if I use Prop_Physics on my props on CSS , you know what Solid Group, Collision Flags etc that I should use to make the phys not buggy? When I walk on my objects and jump it throw me away. with GrabberMod for Metamod , the objects I spawn have perfect phys settings. Maybe you do not have the answer right now but its okay, just wondering if you knew.
From what I've seen on facepunchstudios, some folks managed to do a complete pack of HL1-ported npcs into the game with LUA.
http://forums.facepunchstudios.com/s...d.php?t=562322
I have no idea if this would even be compatible with tf