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We will be able to make new NPC'S like snark? I saw that you will code Snarks entirely in Lua so... it would be interesting to know if we will be able to code some monsters too. A leveling/exp mod with that would be great hehe.
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Right now, Snarks aren't coded in Lua. It is something I plan to do though. Entities are doable, but I don't know if there is enough functionality with the Lua stuff to do full blown NPCs yet.
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You have a custom scripted AI on the snarks or its a BaseAI thing? Anyway I'm not enough advanced in Hl2 coding to do this stuff so I would need LUA or SourcePawn that are more easy to make my stuff, Thanks anyway
and I got a question that maybe you have the answer, if I use Prop_Physics on my props on CSS , you know what Solid Group, Collision Flags etc that I should use to make the phys not buggy? When I walk on my objects and jump it throw me away. with GrabberMod for Metamod , the objects I spawn have perfect phys settings. Maybe you do not have the answer right now but its okay, just wondering if you knew.
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From what I've seen on facepunchstudios, some folks managed to do a complete pack of HL1-ported npcs into the game with LUA.
http://forums.facepunchstudios.com/showt...p?t=562322
I have no idea if this would even be compatible with tf