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Thread: auto team balance

  1. #11
    Asai's Avatar



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    interesting concept


    Quote Originally Posted by Kaylee
    You know what would be fun? Uneven teams number wise which are balanced by skill.
    nice idea kaylee is this somewhat your idea?

    Wow that got me thinking, now if i can see to type well enough to explain it with all the smoke .

    How about based upon ranking on a particular server for example ballsey is probably worth about 2 sometimes 3 people, so for example balsey joins red and he is worth 2 player spots so with ballsey on red they only get 15 players while blue gets the extra for 17 and all these numbers are based upon the stats that the server acrues.

    for example top 50 are worth 3 slots, 51 to 200, 2 slots or something in that general idea. And for those who think they are being penalized for being good consider the challenge of being out numbered.

    i don't know was just taking an idea a running with it and for those of you who would like to see me run and flush it thats ok too.

    asai

  2. #12
    Hell-met's Avatar



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    Hmm, I know the current TF2 autobalance is real frustrating (makes me rage everytime, heh), but making it dependent on hlxstats would just screw things up.

  3. #13
    dynamo152's Avatar



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    Quote Originally Posted by Hell-met
    Hmm, I know the current TF2 autobalance is real frustrating (makes me rage everytime, heh), but making it dependent on hlxstats would just screw things up.
    yeah but the good thing about asai's idea is that it's no worse than what it's like now. See, the autobalance by skill would get rid of the problem of stacked teams while still letting people play together. So if balls and idk kaylee wanted to play together, they could--but it wouldn't ruin the fun for the whole server necessarily since the other team would get compensated.

    Asai, I think it's a good idea and even though it relies on stats, at least its something different. I have no clue as to whether it's possible or not...

  4. #14
    Asai's Avatar



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    just doodling


    Quote Originally Posted by Hell-met
    Hmm, I know the current TF2 autobalance is real frustrating (makes me rage everytime, heh), but making it dependent on hlxstats would just screw things up.
    Well i cant think of any other criteria to use, consistency in the server stats would be my first place to go because it is equal as everybody gets rated by thier performance vs everybody else. If there is a better idea someone has that would be fine with me. If there is a better place for measuring skills i am all for it as i said this is just someone else's idea i am extrapolating on. There is no solution that is going to appeal to all the best one can hope for then is that it is balanced so that those against it can at least say it is trying to be fair.

    Asai

  5. #15
    CaptainAmerica's Avatar



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    Yeah it would be a treat if autobalance served to balance the teams in some real way. It should switch over the best players every time. The consistant team stacking crap on the server is seriously draining. If you auto assign you are too often doomed to lose. Unfortunately the people frequenting the server don't give a shit whether or not they are shooting fish in a barrel or facing an actual challenge. Yeah it's beautiful that the best players get along so well but it would be fun to have real games once in a while. If the people don't want to balance the teams on their own then there ought to be a mechanism that does it for them.

  6. #16
    OmegaZero_Alpha's Avatar



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    that is how I'm setting up my servers, it makes sure that the HLstatsX scores are about the same (on average average) for both teams.
    /sarcasm

  7. #17
    Asai's Avatar



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    new twist


    As i have stated in previous posts i wonder if there is a way to instead of making better players be worth more players , why not someting like this.

    People in the top 50 worth 2 players for evening stats;
    Team blue has 4 people on it that are in the top 50 while red has only one, so instead of dealing with the team balance which i could see getting tricky like blue maxes out at 13 and red maxes out at 19. maybe we could effect the respawn times instead something like this. using previous criteria;

    for every person in the top 50 on a team you add 5 sec to the team respawn or remove 5 secs from opposing team's respawn. so with the stated criteria the one red and blue top 50 cancel each other out so what you are left with is plus 15 secs to blue respawn OR minus 15 secs from red respawn.

    Keep in mind that these numbers are just preliminary and could very well drop to 2 secs or go up. To maximize effectivness and fairness it would have to be tweaked some by actual game play and require feed back from all regulars. This is a way to try and balance out the teams and still allow the regular folks who like to shoot/talk/hang together do so with out the fish in a barrel setups that have become the norm as of late.

    Of course the common factor for either idea is using the stats page on sourceop as the guide.

    just a thought
    Asai

  8. #18
    Zeitgeist's Avatar



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    i do not want to (and not sure if df can) mess with respawn timers

  9. #19
    Drunken F00l's Avatar



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    It's possible to mess with respawn timers like this, but I'm not sure it's the right thing to do.

  10. #20
    Asai's Avatar



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    how do we fix this problem?


    Quote Originally Posted by Drunken_F00l
    It's possible to mess with respawn timers like this, but I'm not sure it's the right thing to do.
    I completely understand the situation. I am a regular player/donator/forum user, and i only mention it not as a threat but as a point to where i am comming from. I play regularly in the morning and as of late except for a few players recognizing the imbalance there has been no consideration for team balancing and what the auto balance does is not really a fix. I am not sure what criteria auto balance uses but i have seen the auto balance make matters worse. So instead of trying to force people to balance in the spirit of competition, i thought either of these ideas might if nothing else artificially create balance. I recognize the uniqueness of this problem of trying to allow friends shoot with friends and still have a balance in game play, so i thought that either of these ideas might actually be able to make the most happy.
    I know that either of the ideas i mentioned in this thread are a bit draconian but what else is there? When the stacked team looses because of thier 45 sec respawn time vs the nonstacked teams 0 sec respawn or if the stacked team of 13 shooting at 19 gets overwhelmed by numbers maybe balance can be had. Or if nothing else at least stacking will not be as beneficial to team wins and personal stats as it is now.
    All i can say is that when the map is over and you look at the scores, and the player who is number 9 on the winning team has 2 or 3 times the points of the number one player on the loosing side, that is not a demonstration of your prowess, it is not a contest, that is fish in a barrel.

    Asai

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