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Thread: plr crash

  1. #41
    matrix's Avatar



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    Seems like 2fort but I don't know if its just the map or the fact that the server I run 2fort on is the server that fills up and runs for the most amount of time. I don't have a problem getting up to 32 players but the server will just crash after about 3 or 4 hours of play. I have tested everything and as soon as I go back to the hexed .dll and the old plr plugin it works and I have not had one crash since then. I still have the test plr plugin to try out I will try to do that as soon as I can. Both versions of plr crash 1.2 and 1.2.1 I'm not sure about the 3rd person crash as I have never had the problem. Memory leak i'm just at a loss I really want to run that plugin and any help I can offer you let me know. Other people I have spoke to also have similar crash problems. Spent about a week to make sure it was nothing else clean install and everything.

  2. #42
    chikencarnage's Avatar



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    ive tried 2fort, dustbowl, gravel pit, mario_kart, best in class, and warpath........so im going to say its safe to assume that its all maps. I have not tried bots but i could give it a try. im gonna go ahead and guess right now that the same will happen.

  3. #43
    Drunken F00l's Avatar



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    Well if it does still happen with bots then that rules out a few things. If it doesn't, that rules out some different things. If you get the chance, could you try? Because when I try it with bots, everything works fine.

  4. #44
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    yeah ill give it a shot tomorrow after my morning class

  5. #45
    Drunken F00l's Avatar



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    Also, another thing to try is to run the plugin on a 24 player server and see if it still happens. If it doesn't, then I think that greatly limits where the problem can be.

  6. #46
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    so i filled my server with bots and no crashes. workin on the 24 man test right now

  7. #47
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    .....as yet another update to TF2 approaches.

  8. #48
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    Ya, the tf2 update pretty much eliminated the need for this plugin.

  9. #49
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    thats what i saw. welp i guess thats that.

  10. #50
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    Ya, I'm still curious though why the plugin was acting up. If I look into it more, and figure it out I will post results here.

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