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Thread: Player Limit Remover (Linux) Broken

  1. #1
    MoggieX's Avatar



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    Player Limit Remover (Linux) Broken


    Howdy,

    Firstly apologies if I've put this post in the wrong forums =)

    When testing the Linux version of the Player Limit Remover at http://sourceop.com/modules.php?name...download&cid=4 its just coming back with a segmentation fault in the server console for CS:S.

    Two things really:

    1. Is this plugin still being developed?
    2. If I can help in anyway resolving this issue, I'm more than willing!

    PS. I'm sure its loading correctly

    Matt

  2. #2
    OmegaZero_Alpha's Avatar



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    I am pretty sure that steam patched this so it will not work anymore.
    /sarcasm

  3. #3
    Drunken F00l's Avatar



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    You are using version 1.0, correct? Version 1.1 is for TF2 only.

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    MoggieX's Avatar



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    Quote Originally Posted by Drunken_F00l
    You are using version 1.0, correct? Version 1.1 is for TF2 only.
    Yes, version 1.0 for CS:S servers, wanted to boost above 64 players to 74.

    I'm sure the server can handle that many at 66 tick and also that we've already accounted for that many spawn points in certain maps.

    BTW: The limit remover 1.1 for TF2 works a treat on Linux! So many thanks for coding that for us all to use

    Matt

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    Drunken F00l's Avatar



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    As far as I know, due to engine limitations, the maximum players in CS:S is 64. It doesn't matter if you have enough spawn points, it will crash your game after the 65th player comes in or possibly sooner.

    Same thing with TF2. If more than 32 players connect, the server will crash.

  6. #6
    MoggieX's Avatar



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    Quote Originally Posted by Drunken_F00l
    As far as I know, due to engine limitations, the maximum players in CS:S is 64. It doesn't matter if you have enough spawn points, it will crash your game after the 65th player comes in or possibly sooner.
    It holds 64 just fine, pity but hey! thanks for the replies!

    Matt

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