Part for DF_funcoffs.txt for Sourceforts 1.92:
ONLY OLD VERSION! For SF 1.9.3 you dont need that!
Code:
sourceforts
{
CBaseEntity::GetCollideable = 4
CBaseEntity::GetNetworkable = 5
CBaseEntity::GetModelIndex = 7
CBaseEntity::GetModelName = 8
CBaseEntity::SetModelIndex = 9
CBaseEntity::GetClassName = 12
CBaseEntity::UpdateTransmitState = 21
CBaseEntity::Spawn = 24
CBaseEntity::SetModel = 26
CBaseEntity::KeyValue_lin = 29
//Maybe wrong (Windows -1)? Added +1 from Windows = 31
CBaseEntity::KeyValue_win = 30
//(char const*, Vector)
CBaseEntity::Activate = 33
CBaseEntity::SetParent = 34
//ObjectCaps()
CBaseEntity::AcceptInput = 35
CBaseEntity::Think = 46
CBaseEntity::PassesDamageFilter = 53
CBaseEntity::TraceAttack = 54
CBaseEntity::OnTakeDamage = 55
CBaseEntity::Event_Killed = 57
CBaseEntity::IsPlayer = 69
CBaseEntity::ChangeTeam = 75
CBaseEntity::Use = 81
CBaseEntity::StartTouch = 82
CBaseEntity::Touch = 83
CBaseEntity::UpdateOnRemove = 89
CBaseEntity::Teleport = 91
CBaseEntity::FireBullets = 94
CBaseEntity::SetDamage = 105
CBaseEntity::EyePosition = 106
CBaseEntity::EyeAngles = 107
CBaseEntity::FVisible_lin = 116
//Maybe wrong? Added +1 from Windows = 117
CBaseEntity::FVisible_win = 116
//FVisible(Vector const&, int, CBaseEntity**)
CBaseEntity::WorldSpaceCenter = 126
CBaseEntity::GetSoundEmissionOrigin = 127
CBaseEntity::VPhysicsGetObjectList = 138
CBaseAnimating::StudioFrameAdvance = 155
CBaseCombatCharacter::GiveAmmo = 195
CBaseGrenade::SetDamageRadius = 244
//Wrong name!!! CBasePlayer::Jump()
CBasePlayer::StartObserverMode = 272
CBasePlayer::StopObserverMode = 273
m_Network_from_m_Collision = 100
m_Network_from_m_hOwnerEntity = -172
CEntityDictionary_use_oldstyle = 1
// used if not found automatically
m_MoveType_from_CBaseEntity_fallback_win = 540
m_MoveCollide_from_CBaseEntity_fallback_win = 541
m_MoveType_from_CBaseEntity_fallback_lin = 560
m_MoveCollide_from_CBaseEntity_fallback_lin = 561
m_nSolidType_from_CollisionProp_fallback = 32
m_nSolidType_use_integer = 1
m_usSolidFlags_from_CCollisionProp_fallback = 36
}
The network part (m_xxx) is from gmod 9 - maybe wrong but work.
Complete file for SourceOP Version 0.9.0:
http://home.arcor.de/stsmx/vfunc+off...F_funcoffs.txt
What do NOT work (at least for me, you should disable the first two):
spawn the radio, remote-admin for SourceOP, noclip, you cant spawn cars but sourceforts support cars, snarks do no damage
Commandlist:
http://home.arcor.de/stsmx/commands.txt
Aliases for e_spawnprop:
http://home.arcor.de/stsmx/spawnaliases.txt