Part for DF_funcoffs.txt for Sourceforts 1.92:

ONLY OLD VERSION! For SF 1.9.3 you dont need that!
Code:
sourceforts
{
	CBaseEntity::GetCollideable =				4
	CBaseEntity::GetNetworkable =				5
	CBaseEntity::GetModelIndex =				7
	CBaseEntity::GetModelName =				8
	CBaseEntity::SetModelIndex =				9
	CBaseEntity::GetClassName =				12
	CBaseEntity::UpdateTransmitState =			21
	CBaseEntity::Spawn =					24
	CBaseEntity::SetModel =					26
	CBaseEntity::KeyValue_lin =				29
//Maybe wrong (Windows -1)? Added +1 from Windows = 31
	CBaseEntity::KeyValue_win =				30
//(char const*, Vector)
	CBaseEntity::Activate =					33
	CBaseEntity::SetParent =				34
//ObjectCaps()
	CBaseEntity::AcceptInput =				35
	CBaseEntity::Think =					46
	CBaseEntity::PassesDamageFilter =			53
	CBaseEntity::TraceAttack =				54
	CBaseEntity::OnTakeDamage =				55
	CBaseEntity::Event_Killed =				57
	CBaseEntity::IsPlayer =					69
	CBaseEntity::ChangeTeam =				75
	CBaseEntity::Use = 					81
	CBaseEntity::StartTouch =				82
	CBaseEntity::Touch =					83
	CBaseEntity::UpdateOnRemove =				89
	CBaseEntity::Teleport =					91
	CBaseEntity::FireBullets =				94
	CBaseEntity::SetDamage =				105
	CBaseEntity::EyePosition =				106
	CBaseEntity::EyeAngles =				107
	CBaseEntity::FVisible_lin =				116
//Maybe wrong? Added +1 from Windows = 117
	CBaseEntity::FVisible_win =				116
//FVisible(Vector const&, int, CBaseEntity**)
	CBaseEntity::WorldSpaceCenter =				126
	CBaseEntity::GetSoundEmissionOrigin =			127
	CBaseEntity::VPhysicsGetObjectList =			138
	CBaseAnimating::StudioFrameAdvance =			155
	CBaseCombatCharacter::GiveAmmo =			195
	CBaseGrenade::SetDamageRadius =				244
//Wrong name!!! CBasePlayer::Jump()
	CBasePlayer::StartObserverMode =			272
	CBasePlayer::StopObserverMode =				273

	m_Network_from_m_Collision =				100
	m_Network_from_m_hOwnerEntity =				-172

	CEntityDictionary_use_oldstyle =			1

	// used if not found automatically
	m_MoveType_from_CBaseEntity_fallback_win =		540
	m_MoveCollide_from_CBaseEntity_fallback_win =		541
	m_MoveType_from_CBaseEntity_fallback_lin =		560
	m_MoveCollide_from_CBaseEntity_fallback_lin =		561
	m_nSolidType_from_CollisionProp_fallback =		32
	m_nSolidType_use_integer =				1
	m_usSolidFlags_from_CCollisionProp_fallback =		36
}
The network part (m_xxx) is from gmod 9 - maybe wrong but work.

Complete file for SourceOP Version 0.9.0:
http://home.arcor.de/stsmx/vfunc+off...F_funcoffs.txt

What do NOT work (at least for me, you should disable the first two):
spawn the radio, remote-admin for SourceOP, noclip, you cant spawn cars but sourceforts support cars, snarks do no damage

Commandlist:
http://home.arcor.de/stsmx/commands.txt

Aliases for e_spawnprop:
http://home.arcor.de/stsmx/spawnaliases.txt