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Thread: Save entities spawned with e_spawnprop

  1. #21
    The_Ghost's Avatar



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    What do I put??

  2. #22
    Drunken F00l's Avatar



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    Add:

    Code:
    DF_spawn_removeondisconnect 0

  3. #23
    The_Ghost's Avatar



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    I put the file in and everything but I did some thing wrong cause it's not working for me. I dont think I have the dll file in the right place.

  4. #24
    Drunken F00l's Avatar



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    I told you just to overwrite the old one. The old one is located in your srcds\bin folder. If you can't figure it out from that then I'm sorry. I don't know what else to tell you.

  5. #25
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    I put the dll file in the folder and let it overwrite. For the DF_spawn_removeondisconnect do I just make a text file and call it that name and put 0 inside of it?

    Sorry to be a bother.

    Thanks

  6. #26
    Drunken F00l's Avatar



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    No, you put what I said in the "Code:" box above either into your server.cfg or sourceop.cfg file.

  7. #27
    dyuha's Avatar



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    Remove on disconnect


    Can you add DF_spawn_removeondisconnect cvar in this version of SourceOP (0.9.0 Linux) http://www.sourceop.com/modules.php?...p=getit&lid=14
    I would be very greatful if you will add cvar DF_thruster_removeondisconnect
    becouse sometimes players disconnect and remove they thrusters.
    Then they join again they can't use this thrusters. I wan't to have a cvar what allows players to use they thrusters again after they reconnected to the server.

    P.S. Sorry for my English =).

  8. #28
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    I can't add a CVAR DF_thruster_removeondisconnect because the thrusters are tied to the player's slot number in the server. If the player disconnects and comes back later, there is no guarantee they will have the same slot.

  9. #29
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    Ok, can you just add DF_spawn_removeondisconnect in this version of SourceOP ? (Linux)

  10. #30
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    I tried this version http://www.sourceop.com/downloads/So...urceop_i486.so but if you create a door it will crash a server (I made doors using my own plugin on eventscripts,it's just use Ent_fire command with sv_cheats 0)
    In version 0.9.0 ( http://www.sourceop.com/modules.php?.9.0 http://www.sourceop.com/modules.php? ) I can create working doors .

    And size of 0.9.0 is much bigger than version of plugin in this thread I think it means something

    Another problem is then somebody gets in airboat it makes all players look in specific point (it sets they angle)

    I tried to fix it using eventscripts but I don't know how to detect airboat. There aren't command in eventscripts to get model path or something like this. There are way to get it in source pawn but I don't know source pawn such good as eventscripts.

    If you will not help me with airboat I
    think I'll just try this:
    Then somebody gets in the airboat plugin will get angles of each player and then sets it again. ( airboat changes player's angles in few
    seconds after someone gets in and there are time to reset players angles)
    Again,
    Sorry for my English

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