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Thread: Save entities spawned with e_spawnprop

  1. #11
    The_Ghost's Avatar



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    So did you fix it so that the props and other stuff would stay after you leave cause that would be great.

  2. #12
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    Quote Originally Posted by Drunken_F00l
    Oh, Linux. That means I would have to compile it in Linux. The DLL I gave you is for Windows.
    Ahh i was wondering why i couldn't use it.

    Do you think you can get me a linux version by the end of today ?.

  3. #13
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    http://www.sourceop.com/downloads/So...urceop_i486.so

    replace your existing sourceop_i486.so file with this one here.

  4. #14
    The_Ghost's Avatar



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    I downloaded that file that you have posted is it for a windows server and where is that file located.

    Thanks

  5. #15
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    If your looking for the window file you should refer back to this post.

    OK, here is a DLL with added CVARs DF_credits_maxpointsatonce and DF_spawn_removeondisconnect. For you, set DF_credits_maxpointsatonce to at least 100 and DF_spawn_removeondisconnect to 0.

    Download:
    http://www.sourceop.com/downloads/So...7/sourceop.dll
    I believe that file goes in the addons folder, I'm not quite sure tho.

    Also thanks so much Drunken_F00l

  6. #16
    Drunken F00l's Avatar



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    The file replaces the old one. The old one is typically not in the addons folder but is in the <srcds root>\bin folder. By srcds root I mean the folder that srcds.exe is in. From there go to the bin folder and you should see the sourceop.dll or sourceop_i486.so file.

  7. #17
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    OK I replaced that dll file, what else do I do.

  8. #18
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    You're done. The new DLL has the two new CVARs mentioned earlier. Add them and the desired value to addons\cfg\sourceop.cfg.

  9. #19
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    when you say them what. I put the file in do i need to make the text documents to. If I do what does in them.

  10. #20
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    The SourceOp.cfg is located here.

    Code:
    addons\cfg\SoucreOp\sourceop.cfg
    Tho i just find it easier to enable them all in my server.cfg.

    Also thanks alot Drunk, I had no idea e_spawnjeep was enabled in this new .so file, buggy tho it may be.

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