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Thread: Sourceforts server crashes on startup with SourceOP

  1. #1
    Nightmare's Avatar



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    Sourceforts server crashes on startup with SourceOP


    I have disabled all other plugins but SourceOP still crashes my Linux Sourceforts server.
    Console log without my server ip:
    Code:
    [SOURCEOP] SourceOP loading...
    [SOURCEOP] Feature FEAT_CREDITS is enabled.
    [SOURCEOP] Feature FEAT_ADMINCOMMANDS is enabled.
    [SOURCEOP] Feature FEAT_ENTCOMMANDS is enabled.
    [SOURCEOP] Feature FEAT_ADMINSAYCOMMANDS is enabled.
    [SOURCEOP] Feature FEAT_PLAYERSAYCOMMANDS is enabled.
    [SOURCEOP] Feature FEAT_KILLSOUNDS is enabled.
    [SOURCEOP] Feature FEAT_MAPVOTE is enabled.
    [SOURCEOP] Feature FEAT_CVARVOTE is enabled.
    [SOURCEOP] Feature FEAT_REMOTE is enabled.
    [SOURCEOP] Feature FEAT_HOOK is enabled.
    [SOURCEOP] Feature FEAT_JETPACK is enabled.
    [SOURCEOP] Feature FEAT_SNARK is enabled.
    [SOURCEOP] Feature FEAT_RADIO is enabled.
    [SOURCEOP] Feature FEAT_LUA is enabled.
    [SOURCEOP] Linux MemPatcher opened /home/sf/sourceforts/bin/server_i486.so
    [SOURCEOP] "Console<0><Console><Console>" ran patcher in "-1.000000" seconds.
    [SOURCEOP] Parsing filelist.txt and generating CRCs...Done.
    [SOURCEOP] Using m_vecVelocity offset for m_vecAbsVelocity.
    [SOURCEOP] m_SolidType offset wasn't found. Set manually in DF_funcoffs.txt
    [SOURCEOP] m_solidFlags offset wasn't found. Set manually in DF_funcoffs.txt
    [SOURCEOP] Guessing offset for m_Network.
    [SOURCEOP] m_MoveType offset wasn't found. Set manually in DF_funcoffs.txt
    [SOURCEOP] m_MoveCollide offset wasn't found. Set manually in DF_funcoffs.txt
    [SOURCEOP] "Console<0><Console><Console>" Loading Lua...
    [SOURCEOP] lua: cannot open /home/sf/sourceforts/addons/SourceOP/lua/includes/init.lua: No such file or directory
    [SOURCEOP] "Console<0><Console><Console>" loaded Lua in "-1.000000" seconds.
    maxplayers set to 32
    Unknown command "mani_reverse_admin_flags"
    Unknown command "mani_reverse_immunity_flags"
    Unknown command "es_load"
    Unknown command "es_load"
    maxplayers set to 20
    Unknown command "port"
    Network: IP (removed), mode MP, dedicated Yes, ports 27015 SV / 27005 CL
    Error: Material "effects/com_shield002a" : proxy "TextureScroll" not found!
    Error: Material "effects/com_shield002a" : proxy "TextureScroll" not found!
    Error: Material "maps/sf_platform2/nature/water_canals_cheap001_9752_2176_-968" : proxy "AnimatedTexture" not found!
    Error: Material "maps/sf_platform2/nature/water_canals_cheap001_9752_2176_-968" : proxy "TextureScroll" not found!
    Error: Material "maps/sf_platform2/nature/water_canals_cheap001_9752_2176_-968" : proxy "WaterLOD" not found!
    Error: Material "dev/dev_waterbeneath2" : proxy "AnimatedTexture" not found!
    Error: Material "dev/dev_waterbeneath2" : proxy "TextureScroll" not found!
    Error: Material "dev/dev_waterbeneath2" : proxy "WaterLOD" not found!
    [SOURCEOP] Connecting to SourceOP.com ...
    ./srcds_run: line 344: 19802 Segmentation fault      $HL_CMD
    Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem

    SourceOPErrors.log
    Code:
    [10/19/07 04:00:51 PM] Either ClearMultiDamage or ApplyMultiDamage was not found inside of the server dll.
    [10/19/07 04:00:51 PM] RadiusDamage was not found inside of the server dll.
    [10/19/07 04:00:51 PM] [SOURCEOP] Using m_vecVelocity offset for m_vecAbsVelocity.
    [10/19/07 04:00:51 PM] [SOURCEOP] m_SolidType offset wasn't found. Set manually in DF_funcoffs.txt
    [10/19/07 04:00:51 PM] [SOURCEOP] m_solidFlags offset wasn't found. Set manually in DF_funcoffs.txt
    [10/19/07 04:00:51 PM] [SOURCEOP] Guessing offset for m_Network.
    [10/19/07 04:00:51 PM] [SOURCEOP] m_MoveType offset wasn't found. Set manually in DF_funcoffs.txt
    [10/19/07 04:00:51 PM] [SOURCEOP] m_MoveCollide offset wasn't found. Set manually in DF_funcoffs.txt

  2. #2
    King_of_Heaven's Avatar



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    Wait a sec there IS a sop server for sf's?
    ~
    omg .........XD...> wait why didn't no-one tell me?...

  3. #3
    Naquadria's Avatar



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    Quote Originally Posted by King_of_Heaven
    Wait a sec there IS a sop server for sf's?
    ~
    omg .........XD...> wait why didn't no-one tell me?...
    Cause sourceop was ever tested for SourceForts.

  4. #4
    larz's Avatar



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    Quote Originally Posted by Naquadria
    Quote Originally Posted by King_of_Heaven
    Wait a sec there IS a sop server for sf's?
    ~
    omg .........XD...> wait why didn't no-one tell me?...
    Cause sourceop was never tested for SourceForts.
    quote edited.

    it was never made for sourceforts

  5. #5
    Drunken F00l's Avatar



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    I never tested or configured SourceOP to work with SourceForts. Unless I do so, you will not be able to use SourceOP with SourceForts.

  6. #6
    Nightmare's Avatar



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    I thougt SourceForts is based on hl2mp?
    I hope you get it working sometime.

    At least the car/airboat is now working on my dedicated server even without SouceOP loaded (at hugeflatmap and other).
    Its very cool...

  7. #7
    King_of_Heaven's Avatar



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    Wait, for your server can people join your sever, like other people who join coz they want to and not becoz you asked them or is it only your friends?

  8. #8
    OmegaZero_Alpha's Avatar



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    Larz, it was made for ALL SOURCE MODS. hence the term "A SOURCE PLUGIN" last time I checked SOURCE-forts was a SOURCE mod.
    /sarcasm

  9. #9
    Drunken F00l's Avatar



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    Yes, it was made for all source mods. To make it work, you would have to tweak the DF_funcoffs.txt and DF_funcsigs.txt files. However, as far as I know, I'm the only one who would knows how to do that correctly.

  10. #10
    King_of_Heaven's Avatar



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    And you can't do that because you have no time?...

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