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Thread: dynamic jet pack

  1. #1
    Retribution's Avatar



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    dynamic jet pack


    i played FF today finaly, and it lokks good, ecspecaly the level ff_2fort
    anyway i think you should try to make different jetpacks to different classes, you know, so the souct moves faster and the heavy moves slower?

  2. #2
    Drunken F00l's Avatar



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    Ya I'll probably add something eventually that ties in to their max speed.

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    make a bunch of fun settings! like so:

    DF_JP_[CLASS]_UPACCELLERATION
    DF_JP_[CLASS]_LEFTACCELLERATION
    DF_JP_[CLASS]_RIGHTACCELLERATION
    DF_JP_[CLASS]_BACKACCELLERATION
    DF_JP_[CLASS]_DOWNACCELLERATION (rate at which they fall if JP is active)

    and (I don't quite remember the current system) use a cooldown system so each class has 3 variables:

    -Rate of coolant use (if coolant stays in red for, say 5 seconds, it explodes or something, can be flushed if red, but that renders jetpack useless if it runs out)

    -Rate that the coolant cools down naturally (self-explanitary)

    -amount of coolant the class can hold (can be recovered with backpack if flushed).
    /sarcasm

  4. #4
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    wow you just made my simple idea to complicated
    thoght the idea of having different fuel comsution rates is good

  5. #5
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    yeah, but with active menu systems and pre-made configurations, they can be simple for you and flexible for me...
    /sarcasm

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