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Thread: what is SourceOP's future?

  1. #11
    larz's Avatar



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    Quote Originally Posted by Naquadria
    plugins and modding are too different things...
    ahhh darn i had good argument going their

  2. #12
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    you sort of do. You would think that they would want to assimilate the more popular plugins, as server options.
    /sarcasm

  3. #13
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    Quote Originally Posted by OmegaZero_Alpha
    you sort of do. You would think that they would want to assimilate the more popular plugins, as server options.
    precisely!!!

  4. #14
    Drunken F00l's Avatar



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    Actually, I have a feeling that it will be easier to get SourceOP working on TF2 since TF2 is a Valve supported mod. This means it will be more likely to stick to the class definitions that are already in the SDK. It's not like Valve inserts code to make plugins not be able to do stuff, they just don't provide us with a very powerful interface. As for the FF team, they are more likely to do whatever the heck they want to whatever already exists so who knows if I will be able to reverse it.

    Also, I plan on keeping the HL2 Deathmatch server around and just adding on TF2 and FF servers. In fact I might have two TF2 or two FF servers (or both? ) so I can have one modded and one not.

  5. #15
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    DM is still a good game. But it's getting old fast. Someone needs to reinvent that game.

    In all reality halflife2 dm is better than regular old CSS

  6. #16
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    you know what would mkae dm more popular, releasing sourceop so we can download it :P

  7. #17
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    YESH

  8. #18
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    You know what's always good with a release? Documentation!

    It doesn't write itself.

  9. #19
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    Quote Originally Posted by Drunken_F00l
    You know what's always good with a release? Documentation!

    It doesn't write itself.
    ahh yes. I apologize for rushing you. You are the wise 1337 master of sourceop.


    Time should stand still for you!!!

  10. #20
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    Yes, long enough for me to write the documentation. I should have just done it as I went along .

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