What do you guys expect to see in the first release of SourceOP. I will try to fulfill your requests.
What do you guys expect to see in the first release of SourceOP. I will try to fulfill your requests.
food bar- the wonderfull idea that was ignored for the first adminop, but this time you actually have fruit (models) that you can buy and convert into a healthkit, you can also have pop machines spit out pop that gives like 10-health
- Credit system
- Admin Commands
- server sounds (may be)
- Gravity Gun - (may be)
i dont really care how long it takes for its release beta. The longer it takes, the more effort is being put into it, thus we are friggin happy!
but for sourceop, try not to make lots of downloads for the first timers... that make my old TFC server not as popular due to long waits and too lazy to download it at the site.
Good luck DF
You could host the custom content on a content server. How do to so is here:Originally Posted by SnowSlasher
http://forums.steampowered.com/forum...threadid=57066
Basically they would download everything from a website which would mean they wouldn't have to wait very long to get the files.
true they can download it like that... but its still a problem! There are too many files to download! Although they may be fast downloads!
You could host the custom content on a content server. How do to so is here:
http://forums.steampowered.com/forum...threadid=57066
Basically they would download everything from a website which would mean they wouldn't have to wait very long to get the files.
I believe we already use this feature on the servers...
make ppl really big or small!! command
explode kill???
weapon_restriction(so if they use the weapon they blow up )
expected feature(s)?
well, heres my opinion.
Keep the ENT Mover, but change the model to the gravity gun! but buffed so it can do exacly as the old entmover can.
ill add more ideas later
Perhaps add a movement grid like Entcraft?
Incase you have no idea what I'm talking about, you could select an object then select how many units you want to move it, which direction, and move it across said-grid with mousewheel. This made building quick and clean, as well as confusing as hell since people who didn't have access couldn't see that you had it selected :D