Page 1 of 3 123 LastLast
Results 1 to 10 of 23

Thread: Expected Features?

  1. #1
    Drunken F00l's Avatar



    Join Date
    Dec 11, 2004
    Last Online
    Jun 11, 2019
    Posts
    5,874
    Threads
    182
    Reputation
    SourceOP Thread


        
    Steam: 76561197968459473 
    Steam join date: Aug 23, 2004
    Steam Level: 56
    Profile Status: Public


    Expected Features?


    What do you guys expect to see in the first release of SourceOP. I will try to fulfill your requests.

  2. #2
    OmegaZero_Alpha's Avatar



    Join Date
    Jan 02, 2005
    Last Online
    Jul 16, 2019
    Posts
    4,880
    Threads
    253
    Reputation
    SourceOP Thread


        
    Steam: 76561197979925166 
    Steam join date: Dec 24, 2005
    Steam Level: 44
    Profile Status: Public



    food bar- the wonderfull idea that was ignored for the first adminop, but this time you actually have fruit (models) that you can buy and convert into a healthkit, you can also have pop machines spit out pop that gives like 10-health

  3. #3
    Naquadria's Avatar



    Join Date
    Dec 11, 2004
    Last Online
    Mar 07, 2012
    Posts
    697
    Threads
    30




    - Credit system
    - Admin Commands
    - server sounds (may be)
    - Gravity Gun - (may be)

  4. #4
    SnowSlasher's Avatar



    Join Date
    Jan 05, 2005
    Last Online
    Feb 01, 2008
    Posts
    68
    Threads
    9




    i dont really care how long it takes for its release beta. The longer it takes, the more effort is being put into it, thus we are friggin happy!

    but for sourceop, try not to make lots of downloads for the first timers... that make my old TFC server not as popular due to long waits and too lazy to download it at the site.

    Good luck DF

  5. #5
    LeMort's Avatar



    Join Date
    Jan 21, 2005
    Last Online
    Jan 22, 2005
    Posts
    1
    Threads
    0




    Quote Originally Posted by SnowSlasher
    try not to make lots of downloads for the first timers... that make my old TFC server not as popular due to long waits and too lazy to download it at the site.
    You could host the custom content on a content server. How do to so is here:

    http://forums.steampowered.com/forum...threadid=57066

    Basically they would download everything from a website which would mean they wouldn't have to wait very long to get the files.

  6. #6
    SnowSlasher's Avatar



    Join Date
    Jan 05, 2005
    Last Online
    Feb 01, 2008
    Posts
    68
    Threads
    9




    true they can download it like that... but its still a problem! There are too many files to download! Although they may be fast downloads!

  7. #7
    Naquadria's Avatar



    Join Date
    Dec 11, 2004
    Last Online
    Mar 07, 2012
    Posts
    697
    Threads
    30





    You could host the custom content on a content server. How do to so is here:

    http://forums.steampowered.com/forum...threadid=57066

    Basically they would download everything from a website which would mean they wouldn't have to wait very long to get the files.

    I believe we already use this feature on the servers...

  8. #8
    Frostbite's Avatar



    Join Date
    Jan 11, 2005
    Last Online
    Apr 05, 2005
    Posts
    25
    Threads
    5




    make ppl really big or small!! command
    explode kill???
    weapon_restriction(so if they use the weapon they blow up )

  9. #9
    SnowSlasher's Avatar



    Join Date
    Jan 05, 2005
    Last Online
    Feb 01, 2008
    Posts
    68
    Threads
    9




    expected feature(s)?

    well, heres my opinion.

    Keep the ENT Mover, but change the model to the gravity gun! but buffed so it can do exacly as the old entmover can.

    ill add more ideas later

  10. #10
    _KidKodiak's Avatar



    Join Date
    Jan 29, 2005
    Last Online
    Jun 04, 2006
    Posts
    2
    Threads
    0




    Perhaps add a movement grid like Entcraft?

    Incase you have no idea what I'm talking about, you could select an object then select how many units you want to move it, which direction, and move it across said-grid with mousewheel. This made building quick and clean, as well as confusing as hell since people who didn't have access couldn't see that you had it selected :D

Page 1 of 3 123 LastLast

Tags for this Thread