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Originally Posted by
OmegaZero_Alpha

Originally Posted by
Snarf
1. getting 12 players together and organized is very difficult(set a date that works with everyone, make sure everyone can stay make sure everyone can agree on a time, it's a mess)2. 12v12+any of these maps=lots of spam. 3. No class restrictions? There are reasons medics and demomen are limited to 1 per team.
But honestly why am I trying to reason with Sdogg? I await a wall of text telling me how wrong he thinks I am.
I can see restricting demomen, but restricting medics to anything less than 4 is is just plain gay.
Well he is thinking of an actual six v six environment. Which restricts the medic class to one. Putting badwater on the list is definitely not throwing me a bone.
12v12 at least (Styles we are both familiar with)
No class restrictions (Once again a style of play we are both familiar with)
Map make up is fine (We play Gold Rush, two we don't play but I am willing to concede playing maps I don't know)
No crits (We wouldn't want the pro maps guys to worry about us getting lucky crits).

Originally Posted by
glouch
The problem is that you can't prove who is better than the other. They may be good at goldrush, but they'll be pretty terrible at granary. It all depends on the map. This is also the fundamental flaw in sdogg's logic: how can he be better than everyone if he plays almost exclusively on 2 maps?
Where did I say I was better than "everyone?" I have no problems subjecting myself to granary. I do have a problem with 6v6.