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Thread: Source engine mapping, HL2DM

  1. #1
    Immortal_D's Avatar



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    Source engine mapping, HL2DM


    This is the closest thing to an off topic forum, so I figured to post here. Wondering if anyone else has knowledge of the Source engine code or mapping in hammer editor. Share some tips, post questions, etc.

    For starters; I finally figured out how to make objects explode! Yes everything from toilets to watermelon to ordinary bricks are now combustable. The map I'm working on is 90% finished. The other 10% being a problem I'm having with vehicles. Just started experimenting with brush-based vehicles. Standard box with phys_restraints, some thrusters, and the proper logic_entities. The default airboat and buggy physics have been acting up though On a lighter note, I have working rain, 3d skybox, and watery death (those little worm things). So is anyone else in the SourceOP community a mapper? Would love to hear input on work that you've done.

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    Naquadria's Avatar



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    Vehicles in hl2 multiplayer are just a pain cause they dont seem to be 100% compatible so I would just leave them out for now till valve fixes it.

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    Immortal_D's Avatar



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    Well, you're kinda right. I recently learned that the default buggy and airboat don't work on dedicated servers. No clue why though. Brush made vehicles work fine however. Actually found blueprints for a mech, including missiles and tau cannon. The whole thing is made of wood, but it drives and shoots Come'on, 100+ members and noone else is interested in mapping?

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    Naquadria's Avatar



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    I've always been interested in mapping.. it just never keeps my attension that long, so I haven't done it in a long time.

  5. #5
    larz's Avatar



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    id like 2 learn 2 map someday,i like 2 learn how 2 get out from under the 10 ton boulder that is my router

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