Page 1 of 2 12 LastLast
Results 1 to 10 of 17

Thread: hello. :) i need a source op prop list for half life 2?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    unitnutz's Avatar



    Join Date
    Mar 15, 2011
    Last Online
    Mar 17, 2011
    Posts
    4
    Threads
    2



    hello. :) i need a source op prop list for half life 2?


    can any one help me. i heard theres like 3000 items in the prop list for hl. i jus need the name's. thank you in advance






    ps. Half life is the best game ever created


  2. #2
    Drunken F00l's Avatar



    Join Date
    Dec 11, 2004
    Last Online
    Jun 11, 2019
    Posts
    5,874
    Threads
    182
    Reputation
    SourceOP Thread


        
    Steam: 76561197968459473 
    Steam join date: Aug 23, 2004
    Steam Level: 56
    Profile Status: Public



    There is no official list. What you'll want to do is open up the model viewer in the sdk and check out the models in the hl2/models/props_* folders.

  3. #3
    unitnutz's Avatar



    Join Date
    Mar 15, 2011
    Last Online
    Mar 17, 2011
    Posts
    4
    Threads
    2



    check this out


    well i found this list
    hope it help's...

    Heres all the entities nd decriptions of the ones that will crash the server


    Spawn aliases
    use "e_spawnprop"

    antlionhill // no problems noticed
    archgate1 // no problems noticed (be careful; I got skewered alive spawning it =P)
    archgate2 // no problems noticed
    archgate3 // no problems noticed
    archgate4 // no problems noticed
    archwindow // no problems noticed (be careful; I got skewered alive spawning it =P)
    armchair // no problems noticed
    awning1 // no problems noticed
    awning2 // no problems noticed
    axis // results in a red flashing 'ERROR' model being produced
    barricade1 // no problems noticed
    barricade2 // no problems noticed
    bars1 // no problems noticed
    bars2 // no problems noticed
    bars3 // no problems noticed
    bars4 // no problems noticed (be careful; I got skewered alive spawning it =P)
    bars5 // no problems noticed
    bars6 // no problems noticed
    bars7 // no problems noticed
    bathtub // no problems noticed (appears twice in the original list)
    bedframe // no problems noticed
    bedframe2 // no problems noticed
    bedframe3 // no problems noticed
    bench // no problems noticed
    bench1 // no problems noticed
    bench2 // no problems noticed
    bigrock // no problems noticed (surprisingly light!)
    bike // no problems noticed
    binderblue // no problems noticed
    bindergray // no problems noticed
    bindergreen // no problems noticed
    binderred // no problems noticed
    blastdoor1 // no problems noticed
    blastdoor2 // no problems noticed
    blastdoor3 // no problems noticed
    blastwindow // no problems noticed (it's anti-grav!)
    bluebarrel // no problems noticed (of course! LM uses it all the time!)
    boat1 // no problems noticed
    boat2 // no problems noticed
    boat3 // no problems noticed
    boiler // no problems noticed
    bottle1 // no problems noticed
    bottle2 // no problems noticed
    bottle3 // no problems noticed
    bottle4 // no problems noticed
    bottle5 // no problems noticed
    bottle6 // no problems noticed
    bottle7 // no problems noticed
    bramble // no problems noticed (looks like a mess of branches)
    breenarm // no problems noticed
    breenbust // no problems noticed
    breenchair // no problems noticed
    breenclock // no problems noticed
    breenconsole // no problems noticed
    breendesk // no problems noticed (might be a bit slow to load)
    breenglobe // no problems noticed
    breenpod1 // no problems noticed
    breenpod2 // no problems noticed
    breenpod3 // no problems noticed
    breentube // no spawning problems (glitchy model)
    breenwindow // no problems noticed (heavy!!)
    bridge1 // no problems noticed (surprisingly light!)
    bridge2 // no problems noticed (surprisingly light!)
    bridge3 // no problems noticed (surprisingly light!)
    bridge4 // no problems noticed (surprisingly light!)
    briefcase // no problems noticed
    broom // no problems noticed (anti-grav)
    bucket1 // no problems noticed
    bucket2 // no problems noticed
    bucket3 // no problems noticed
    buoy // no problems noticed
    cabinet // no problems noticed
    cabinet2 // no problems noticed
    cactus // no problems noticed
    cafeteriabench // no problems noticed
    cafeteriatable // no problems noticed
    cagelight // no problems noticed
    cagelightred // no problems noticed
    canister1 // no problems noticed
    canister2 // no problems noticed
    carblue // no spawning problems (glitchy model)
    carblue2 // no problems noticed
    carblue3 // no problems noticed (it's WHITE not blue!)
    cardboardbox1 // no problems noticed
    cardboardbox2 // no problems noticed
    cardboardbox3 // no problems noticed
    cardboardbox4 // no problems noticed
    cardboardbox5 // no problems noticed
    cardboardbox6 // no problems noticed
    cardboardbox7 // no problems noticed
    cargocontainer1 // no problems noticed (use noclip to unstick yourself)
    cargocontainer2 // no problems noticed
    cargreen // no problems noticed
    carousel // no problems noticed
    carred // no spawning problems (glitchy model)
    carred2 // no problems noticed
    cartire // no problems noticed
    carwheel // no problems noticed
    carwhite // no problems noticed
    carwhite2 // no problems noticed
    carwhite3 // no problems noticed (appears to be identical to carblue3)
    caryellow // no problems noticed
    cashregister // no problems noticed
    cattails // no problems noticed
    cellarray1 // no problems noticed (damn it's huge!)
    cellarray2 // no problems noticed
    cellarray3 // no problems noticed
    celldoor // no problems noticed
    cellwindow // no problems noticed
    chair1 // no problems noticed
    chair2 // no problems noticed
    chair3 // no problems noticed
    chair4 // no problems noticed
    chair5 // no problems noticed
    chair6 // no problems noticed
    chair7 // no problems noticed
    chess // no spawning problems (looks glitchy)
    citizenradio // no problems noticed
    cleaver // no problems noticed (anti-grav)
    clipboard // no problems noticed
    clock1 // no problems noticed
    clock2 // no problems noticed
    clock3 // no problems noticed
    coffintop1 // no problems noticed
    coffintop2 // no problems noticed
    column // no problems noticed
    columnlight // no problems noticed
    combinebarricade1a // no problems noticed
    combinebarricade1b // no problems noticed
    combinebarricade2a // no problems noticed
    combinebarricade2b // no problems noticed
    combinebarricade2c // no problems noticed
    combinebarricade3 // no problems noticed
    combinebarricade4 // no problems noticed
    combinebarricadeshort1 // no problems noticed
    combinebarricadeshort2 // no problems noticed
    combinebarricadeshort3 // no problems noticed
    combinebarricadetall1a // no problems noticed
    combinebarricadetall1b // no problems noticed
    combinebarricadetall2 // no problems noticed
    combinebarricadetall3a // no problems noticed
    combinebarricadetall3b // no problems noticed
    combinebarricadetall4a // no problems noticed
    combinebarricadetall4b // no problems noticed
    combineboothmed // no problems noticed
    combineboothshort // no problems noticed
    combinebridgeend // no problems noticed
    combinebridgemid // no problems noticed (spawns behind you)
    combinebutton // no problems noticed
    combinecamera // no problems noticed (can't delete it!)
    combinedoor // no spawning problems (glitchy model)
    combinefence1a // no problems noticed (forcefield)
    combinefence1b // no problems noticed (forcefield)
    combinegenerator // no problems noticed
    combineinterface1 // no problems noticed
    combineinterface2 // no problems noticed
    combineinterface3 // no problems noticed
    combinelight1a // no problems noticed
    combinelight1b // no problems noticed (mega-sized version of 1a)
    combinelight2 // no problems noticed
    combinemonitor1 // no problems noticed
    combinemonitor2 // no problems noticed
    combinemonitorbay // no problems noticed
    combinetrain1 // no problems noticed (rather weird model...)
    combinetrain2 // no problems noticed
    combinetrain3 // no problems noticed
    combinewall1 // no problems noticed
    combinewall2 // no problems noticed
    combinewallcluster1 // no problems noticed
    combinewallcluster2 // no problems noticed
    combinewallcluster3 // no problems noticed
    combinewindow // no problems noticed
    computer // no problems noticed
    concretebarrier // no problems noticed
    concretepipe1 // no problems noticed
    concretepipe2 // no problems noticed
    concretepipe3 // no problems noticed
    connection1 // no problems noticed (electricity pylons?)
    connection2 // no problems noticed
    connection3 // no problems noticed
    connection4 // no problems noticed
    connection5 // no problems noticed
    consolebox1 // no problems noticed
    consolebox2 // no problems noticed
    consolebox3 // no problems noticed
    coolingtank1 // no problems noticed
    coolingtank2 // no problems noticed
    coolingtank3 // no problems noticed (use noclip to unstick yourself)
    corkboard1 // no problems noticed (half-assed model)
    corkboard2 // no problems noticed (half-assed model)
    couch1 // no problems noticed (appears twice in the original list)
    couch2 // no problems noticed (appears twice in the original list)
    crane // no problems noticed (known to crash server on certain maps)
    craneframe // no problems noticed
    craneframe_interior // no problems noticed
    cupboard // no problems noticed (half-assed model)
    desk1 // no problems noticed
    desk2 // no problems noticed
    desk3 // no problems noticed
    desklamp // no problems noticed (I actually thought that was a dumbbell!)
    displaycooler // no problems noticed
    dock1 // no problems noticed (tall!)
    dock2 // no problems noticed
    dock3 // no problems noticed
    dockbumper // no problems noticed (use noclip to unstick yourself)
    dockpole1 // no problems noticed
    dockpole2 // no problems noticed
    dockpolecluster // no problems noticed (covers large area)
    dogsign // no problems noticed (I lol'd)
    doll // no problems noticed
    dome1 // no problems noticed
    dome2 // no problems noticed
    dome3 // no problems noticed
    domelight // no problems noticed
    door // no spawning problems (glitchy model; can't delete!)
    door1 // no problems noticed
    doorlab // no problems noticed
    doorslotted // no problems noticed
    doorwheel // no problems noticed (anti-grav)
    doubledoor // no problems noticed (nice door)
    drawer1 // no problems noticed
    drawer2 // no problems noticed
    drawer3 // no problems noticed
    dresser // no problems noticed
    driftwood1 // no problems noticed
    driftwood2 // no problems noticed
    driftwood3 // no problems noticed
    driftwoodclump1 // no problems noticed
    driftwoodclump2 // no problems noticed
    driftwoodclump3 // no problems noticed
    dryer // no problems noticed
    dumpster1 // no problems noticed
    dumpster2 // no problems noticed
    dumpster3 // no spawning problems (glitchy model; you have to go INSIDE the model to delete it)
    elevator // no problems noticed (anti-grav)
    elevatordoor // no problems noticed
    explosivedrum // no problems noticed
    eyescanner // no problems noticed
    fence1 // no problems noticed
    fence2 // no problems noticed
    fence3 // no problems noticed
    fence4 // no problems noticed
    fence5 // no problems noticed
    fence6 // no problems noticed
    fencebarbed1 // no problems noticed
    fencebarbed2 // no problems noticed
    fencebarbed3 // no problems noticed
    fencebarbed4 // no problems noticed
    fencebarbed5 // no problems noticed
    fencebarbed6 // no problems noticed
    fencebarbed7 // no problems noticed
    fencebarbed8 // no problems noticed
    fencebarbed9 // no problems noticed
    filecabinet // no problems noticed
    filecabinet2 // no problems noticed
    fireplace // no problems noticed
    fishingboat1 // no problems noticed (it threw me straight upward!)
    fishingboat2 // no problems noticed
    floodlight // no problems noticed
    fountain // no problems noticed
    frame1 // no problems noticed (photo frame)
    frame2 // no problems noticed (photo frame)
    fridge // no problems noticed
    gascan // no problems noticed
    gascan2 // no problems noticed
    gaspump // no problems noticed
    gatedoor1 // no problems noticed
    gatedoor2 // no problems noticed
    gear1 // no problems noticed
    gear2 // no problems noticed (anti-grav)
    generator1 // no problems noticed (half-assed model)
    generator2 // no problems noticed (half-assed model)
    generatortrailer // no problems noticed
    grainelevator // no problems noticed (huge model)
    grave1 // no problems noticed
    grave2 // no problems noticed
    grave3 // no problems noticed
    grave4 // no problems noticed
    gravecross // no problems noticed
    gravestatue // no problems noticed
    handrail // no problems noticed (appears twice in the original list)
    handrailcap // no problems noticed
    handrailcorner // no problems noticed
    handraillong // no problems noticed
    handrailmedium // no problems noticed
    handrailrise1 // no problems noticed
    handrailrise2 // no problems noticed
    handrailshort // no problems noticed
    harpoon // no problems noticed (spearing time!! =P )
    heater1 // no problems noticed
    heater2 // no problems noticed
    heavydoor // no problems noticed
    helicopterbomb // no problems noticed
    hevcase // no problems noticed
    hevmachine // no problems noticed
    horse // no problems noticed
    hula // no problems noticed (anti-grav)
    interiorfence1 // no problems noticed
    interiorfence10 // no problems noticed
    interiorfence11 // no problems noticed
    interiorfence12 // no problems noticed
    interiorfence13 // no problems noticed
    interiorfence14 // no problems noticed
    interiorfence15 // no problems noticed
    interiorfence16 // no problems noticed
    interiorfence17 // no problems noticed
    interiorfence18 // no problems noticed
    interiorfence19 // no problems noticed
    interiorfence2 // no problems noticed
    interiorfence3 // no problems noticed
    interiorfence4 // no problems noticed
    interiorfence5 // no problems noticed
    interiorfence6 // no problems noticed
    interiorfence7 // no problems noticed
    interiorfence8 // no problems noticed
    interiorfence9 // no problems noticed
    ivy // no problems noticed
    jar1 // no problems noticed
    jar2 // no problems noticed
    jug // no problems noticed
    junglegym1 // no problems noticed
    junglegym2 // no problems noticed
    kennel // no problems noticed
    keyboard // no problems noticed
    keypad // no problems noticed
    kitchencounter1 // no problems noticed
    kitchencounter2 // no problems noticed
    kitchencounter3 // no problems noticed
    kitchencounter4 // no problems noticed
    kitchenfridge // no problems noticed
    kitchenshelf1 // no problems noticed
    kitchenshelf2 // no problems noticed
    kitchensink // no problems noticed
    kitchenstove1 // no problems noticed
    kitchenstove2 // no problems noticed
    labconsole // no problems noticed
    labgenerator // no problems noticed (half-assed model)
    lablight // no problems noticed
    lablocker // no problems noticed
    ladder1 // no problems noticed
    ladder2 // no problems noticed
    ladel // no problems noticed
    lamp // no problems noticed
    lamppost // no problems noticed
    laundrybasket1 // no problems noticed
    laundrybasket2 // no problems noticed
    laundrycart1 // no problems noticed
    laundrycart2 // no problems noticed
    lightcluster // no problems noticed
    lockers // no problems noticed (wow it's heavy!)
    magnet // no problems noticed
    magnifyinglamp // no problems noticed
    map // no problems noticed
    masterinterface // no problems noticed
    mattress // no problems noticed (glitchy model)
    melon // no problems noticed
    metalbed // no problems noticed
    milk1 // no problems noticed
    milk2 // no problems noticed
    miniteleport // no problems noticed
    monitor1 // no problems noticed
    monitor2 // no problems noticed
    monitor3 // no problems noticed
    mountedlight1 // no problems noticed
    mountedlight2 // no problems noticed
    mug // no problems noticed
    newspaper // no problems noticed
    oildrum // no problems noticed
    padlock // no problems noticed (crowbarring it opens it)
    paintcan // no problems noticed
    paper // no problems noticed
    partsbin // no problems noticed
    payphone // no problems noticed
    payphonereciever // no problems noticed
    pictureframe // no problems noticed
    pillar // no problems noticed
    plantpot // no problems noticed
    plasticcrate // no problems noticed
    pliers // no problems noticed
    pole // no problems noticed
    popcan // no problems noticed
    pot1 // no problems noticed
    pot2 // no problems noticed
    pot3 // no problems noticed
    pot4 // no problems noticed
    powertower // no problems noticed (electricity pylon)
    prisongate1 // no problems noticed (appears thrice in original list)
    prisonslidingdoor // no problems noticed
    propane1 // no problems noticed
    propane2 // no problems noticed
    propanecanister // no problems noticed
    propanetank // no problems noticed (it's flammable)
    pulleyhook // no problems noticed
    pulleylarge // no problems noticed
    pulleysmall // no problems noticed
    pushcart // no problems noticed
    radiator1 // no problems noticed
    radiator2 // no problems noticed
    ravendoor // no problems noticed (may be hard to delete)
    ravenholm // no problems noticed
    reciever1 // no problems noticed
    reciever2 // no problems noticed
    reciever3 // no problems noticed
    reciever4 // no problems noticed
    recievercart // no problems noticed
    refrigerator // no problems noticed
    rock // no problems noticed
    rockcliff1 // no problems noticed
    rockcliff10 // no problems noticed
    rockcliff11 // no problems noticed
    rockcliff12 // no problems noticed
    rockcliff13 // no problems noticed
    rockcliff14 // no problems noticed
    rockcliff15 // no problems noticed
    rockcliff16 // no problems noticed
    rockcliff17 // no problems noticed
    rockcliff18 // no problems noticed
    rockcliff19 // no problems noticed
    rockcliff2 // no problems noticed
    rockcliff20 // no problems noticed
    rockcliff21 // no problems noticed
    rockcliff22 // no problems noticed
    rockcliff23 // no problems noticed
    rockcliff24 // no problems noticed
    rockcliff25 // no problems noticed
    rockcliff26 // no problems noticed
    rockcliff3 // no problems noticed
    rockcliff4 // no problems noticed
    rockcliff5 // no problems noticed
    rockcliff6 // no problems noticed
    rockcliff7 // no problems noticed
    rockcliff8 // no problems noticed
    rockcliff9 // no problems noticed
    rockcluster1 // no problems noticed
    rockcluster2 // no problems noticed
    rockcluster3 // no problems noticed
    rockcluster4 // no problems noticed
    rockcluster5 // no problems noticed
    rockcluster6 // no problems noticed
    rockcluster7 // no problems noticed
    roofvent1 // no problems noticed
    roofvent2 // no problems noticed
    roofvent3 // no problems noticed
    roofvent4 // no problems noticed
    satellitedish1 // no spawning problems (glitchy model)
    satellitedish2 // no problems noticed (SkyTV =P )
    sawblade // no problems noticed (*Spriong!* =P )
    scaffolding // no problems noticed
    securitybank // no problems noticed
    servers // no problems noticed
    shelf // no problems noticed
    shelf1 // no problems noticed
    shelf2 // no problems noticed
    shelf3 // no problems noticed
    shoe // no problems noticed
    shovel // no problems noticed
    shrub // no problems noticed
    sign1 // no problems noticed
    sign2 // no problems noticed
    sign3 // no problems noticed
    sign4 // no problems noticed
    sign5 // no problems noticed
    sign6 // no problems noticed
    sign7 // no problems noticed
    sign8 // no problems noticed
    sink // no problems noticed
    sink1 // no problems noticed
    sink2 // no problems noticed
    slide // no problems noticed
    smokestack // no problems noticed (I got crushed by it)
    soupprep // no problems noticed
    speakers // no problems noticed
    stool // no problems noticed
    storagecloset // no problems noticed
    stove // no problems noticed
    substation1 // no problems noticed (Tesla coils! =P )
    substation2 // no problems noticed
    substation3 // no problems noticed
    substation4 // no problems noticed
    substation5 // no problems noticed
    substation6 // no problems noticed
    substation7 // no problems noticed
    suit // no problems noticed
    suitcase1 // no problems noticed
    suitcase2 // no problems noticed
    support // no problems noticed
    swingset // no problems noticed
    table1 // no problems noticed
    table2 // no problems noticed
    table3 // no problems noticed
    takeout // no problems noticed (Chinese takeaway =P )
    tanker // no problems noticed
    teetertoter // no problems noticed (see-saw)
    thumper1 // no problems noticed
    thumper2 // no problems noticed
    tictacktoeblock // no problems noticed
    tictacktoepost // no problems noticed
    toilet // no problems noticed
    toiletcombo // no problems noticed
    towtruck // no problems noticed
    tracksign1 // no problems noticed
    tracksign2 // no problems noticed
    tracksign3 // no problems noticed
    tracksign4 // no problems noticed
    tracksign5 // no problems noticed
    tracksign6 // no problems noticed
    tracksign7 // no problems noticed
    tractortire // no problems noticed
    trafficcone // no problems noticed
    trafficlight // no problems noticed
    trailer1 // no problems noticed
    trailer2 // no problems noticed
    train1 // no problems noticed
    train2 // no problems noticed
    train3 // no problems noticed
    train4 // no problems noticed (that's, like, majority of the train in ONE model!)
    train5 // no problems noticed
    trainlightcluster // no problems noticed
    trainseats // no problems noticed
    trainstationpost // no problems noticed
    trainstoplight1 // no problems noticed
    trainstoplight2 // no problems noticed
    traintrack1 // no problems noticed
    traintrack2 // no problems noticed
    traintrack3 // no problems noticed
    trapblade // no problems noticed
    trapengine // no problems noticed
    trashbin // no problems noticed
    trashcan1 // no problems noticed
    trashcan2 // no problems noticed
    tree1 // no problems noticed
    tree2 // no problems noticed
    tree3 // no problems noticed
    tree4 // no problems noticed
    tree5 // no problems noticed
    tree6 // no problems noticed
    treecliff1 // no problems noticed
    treecliff2 // no problems noticed
    treegroup // no problems noticed
    treeoak // no problems noticed
    truck // no problems noticed
    truckcab // no problems noticed
    trucktire // no problems noticed
    truss1 // no problems noticed
    truss2 // no problems noticed
    truss3 // no problems noticed
    truss4 // no problems noticed
    truss5 // no problems noticed
    truss6 // no problems noticed
    truss7 // no problems noticed
    truss8 // no problems noticed
    truss9 // no problems noticed
    tube // no problems noticed
    tubecap // no problems noticed
    tugboat1 // no problems noticed
    tugboat2 // no problems noticed
    turret_ceiling // no problems noticed
    turret_floor // no problems noticed
    turret_ground // no problems noticed
    tv // no problems noticed
    utilitypole1 // no problems noticed
    utilitypole2 // no problems noticed
    utilitypole3 // no problems noticed
    utilitypole4 // no problems noticed
    utilitypole5 // no problems noticed
    utilitypolemount // no problems noticed
    valvewheel1 // no problems noticed
    valvewheel2 // no problems noticed
    van // no problems noticed
    vanity // no problems noticed
    vendingmachine // no problems noticed
    wagon // no spawning problems (glitchy model)
    washer1 // no problems noticed
    washer2 // no problems noticed
    washingmachine // no problems noticed
    weaponstripper // no problems noticed (just don't expect it to actually run)
    wheel1 // no problems noticed
    wheel2 // no problems noticed
    wheel3 // no problems noticed
    wheel4 // no problems noticed
    wheel5 // no problems noticed
    wheel6 // no problems noticed
    wheelbarrow // no problems noticed
    windmillblade // no problems noticed
    window1 // no problems noticed
    window1_bars // no problems noticed
    window2 // no problems noticed
    woodcrate1 // no problems noticed
    woodcrate2 // no problems noticed
    woodfence1 // no problems noticed
    woodfence2 // no problems noticed
    woodpallet // no problems noticed
    workspace1 // no problems noticed
    workspace2 // no problems noticed
    workspace3 // no problems noticed
    workspace4 // no problems noticed
    wrench // no problems noticed

  4. #4
    DataStorm's Avatar



    Join Date
    Jul 02, 2010
    Last Online
    Jun 07, 2015
    Posts
    713
    Threads
    8
    Reputation
    SourceOP Thread


        
    Steam: 76561197993278116 
    Steam join date: Oct 11, 2007
    Steam Level: 48
    Profile Status: Public



    that could have been in a [ code ] block

  5. #5
    Drunken F00l's Avatar



    Join Date
    Dec 11, 2004
    Last Online
    Jun 11, 2019
    Posts
    5,874
    Threads
    182
    Reputation
    SourceOP Thread


        
    Steam: 76561197968459473 
    Steam join date: Aug 23, 2004
    Steam Level: 56
    Profile Status: Public



    Yes, if you're talking about the SourceOP plugin, all the prop names are in DF_spawnalias.txt.

  6. #6
    unitnutz's Avatar



    Join Date
    Mar 15, 2011
    Last Online
    Mar 17, 2011
    Posts
    4
    Threads
    2



    yes i need the prop list for sourceop.


    yes i need the prop list for sourceop.were do i enter DF_spawnalias.txt.

  7. #7
    Drunken F00l's Avatar



    Join Date
    Dec 11, 2004
    Last Online
    Jun 11, 2019
    Posts
    5,874
    Threads
    182
    Reputation
    SourceOP Thread


        
    Steam: 76561197968459473 
    Steam join date: Aug 23, 2004
    Steam Level: 56
    Profile Status: Public



    DF_spawnalias.txt is placed in the addons\SourceOP directory underneath the game directory you installed SourceOP to.

  8. #8
    ibby's Avatar



    Join Date
    Apr 04, 2009
    Last Online
    Jul 28, 2014
    Posts
    1,031
    Threads
    32



    Re: check this out


    Quote Originally Posted by unitnutz
    well i found this list
    hope it help's...

    Heres all the entities nd decriptions of the ones that will crash the server


    Spawn aliases
    use "e_spawnprop"

    list snip
    Thanks for the list.

  9. #9
    Rostov's Avatar



    Join Date
    Aug 22, 2008
    Last Online
    May 07, 2012
    Posts
    844
    Threads
    29



    Re: check this out


    Quote Originally Posted by ibby
    Quote Originally Posted by unitnutz
    well i found this list
    hope it help's...

    Heres all the entities nd decriptions of the ones that will crash the server


    Spawn aliases
    use "e_spawnprop"

    list snip
    Thanks for the list.
    Yes, the list is quite complete. Well done.

  10. #10
    hyden's Avatar



    Join Date
    May 22, 2009
    Last Online
    Apr 08, 2013
    Posts
    237
    Threads
    8




    You guys are killing my scroll wheel with your list quoting...lol

Page 1 of 2 12 LastLast