There's a version header followed by credits entries until the end of the file.
Version header (type should be SOPCRED, ver should be 1):
Code:
typedef struct creditsver_s
{
char type[12];
int ver;
} creditsver_t;
Credits entry:
Code:
typedef struct credits_t
{
char szSteamID[24]; //player's SteamID
int credits; //amount of credits
int timeonserver; //the time the player has been on the server
unsigned long lastsave; //time in seconds since UTC 1/1/70
int totalconnects; //previously total credits
int iuser1; //stores flags
char emptyspace[64]; //for future use
char FirstName[36]; //stores the player's first ever name used
char LastName[36]; //stores the player's last used name
char CurrentName[36];//stores the player's name during save
} credits_t;