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Thread: Demo/Soldier Update

  1. #51
    Kaylee's Avatar



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    Quote Originally Posted by Drunken F00l
    Quote Originally Posted by Bigdog565
    demoman is more effective that the soldier at close range but at long rank the soldier is more effective so they both equal out i think.
    I would have probably said it the other way around.
    Agree but I don't like what Unknown said either

  2. #52
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    Quote Originally Posted by unknown
    Quote Originally Posted by Bigdog565
    demoman is more effective that the soldier at close range but at long rank the soldier is more effective so they both equal out i think.
    this isn't true for several reasons
    the soldier can out-spam a demoman pretty easily. in close combat, generally, the soldier has the advantage
    at high/pro skill levels, i.e. solidsnake, wo0t (lol), invisible, etc, then yes i'd say the demoman wins at close range, simply because they'll find ways to hit you up that close.
    far away, demoman just wins. the soldier can change that to an up-close battle by rocket jumping, but the area denial property of the demoman makes him superior at long range

    remember kiddies
    soldier<demoman<scout<medic
    hey look someone with a brain

    i love you unknown

    people seem to believe rockets can snipe people. lolno

    stickies can though

  3. #53
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    How incompetent do you have to be to lose as a soldier at close range?

    Are we forgetting that you get hit once and then you lose control of movement and then the second hit is a guaranteed kill? Are you that idiot that always tries for the head at close range?

  4. #54
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    who are you even arguing against

  5. #55
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    Quote Originally Posted by Hell-met
    who are you even arguing against
    whoever was suggesting that soldiers lose in up-close battles to demomen.

  6. #56
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    pipebombs? do a 6v6 pug and notice that a soldier avoids close range with demomen.

  7. #57
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    Quote Originally Posted by Snarf
    6v6 pug
    also notice that all of the snipers are using huntsman and the scouts avoid close-range battles

  8. #58
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    @OZA, a good demoman (one whos good with pipes, that is) gets close to you, even if you're a soldier, you can expect to lose. the speed of pipes, plus the fact that a demoman can dodge more easily than a soldier, means that the soldier will more likely go flying.

    however, i can say with a decent amount of confidence that you dont see that kind of skill in a pub. for the same reason that people dont spam "airshot" or "" [read: because there's no skill in pubs]

  9. #59
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    Quote Originally Posted by unknown
    @OZA, a good demoman (one whos good with pipes, that is) gets close to you, even if you're a soldier, you can expect to lose. the speed of pipes, plus the fact that a demoman can dodge more easily than a soldier, means that the soldier will more likely go flying.
    Rocket jump: first shot to the feet, second shot to where he is landing. I have played against competitive players who main demoman and with this strategy they are dead before you hit the ground.

    That or get RIGHT IN THEIR FACE so it becomes "who has the most health" and they get blown up by their own explosions.

  10. #60
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    Quote Originally Posted by Drunken_F00l
    Tavish Degroot.
    Tarvish Degroot
    is an anagram for
    "ghetto advisor"

    and

    Saxton Hale
    is an anagram
    for "hot anal sex"


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