Page 2 of 2 FirstFirst 12
Results 11 to 18 of 18

Thread: Dragon Age Mods

  1. #11
    Zeitgeist's Avatar



    Join Date
    Sep 28, 2008
    Last Online
    Dec 14, 2009
    Posts
    956
    Threads
    26




    Any official patches announced to fix these issues?

  2. #12
    Ranma's Avatar



    Join Date
    Jan 27, 2009
    Last Online
    Aug 13, 2015
    Posts
    565
    Threads
    24




    actually went looking for that the other day wasnt able to find any info on what an upcoming path might contain. Fairly sure it must be one of the priorities since all the silly people who play it on console cant benefit from mods like us

  3. #13
    OmegaZero_Alpha's Avatar



    Join Date
    Jan 02, 2005
    Last Online
    Jul 16, 2019
    Posts
    4,880
    Threads
    253
    Reputation
    SourceOP Thread


        
    Steam: 76561197979925166 
    Steam join date: Dec 24, 2005
    Steam Level: 44
    Profile Status: Public



    I thought they already had this shit in the DLC.

    Because I downloaded all of the DLC because they were like "HEY,lets make our dlc encryption keys 8 numeric characters and then internally represent the key as if that number were stored as an __int64 and we'll store an md5 hash of the key in the header of the .erf files without any form of salting so it's trivial to crack!"

  4. #14
    Ranma's Avatar



    Join Date
    Jan 27, 2009
    Last Online
    Aug 13, 2015
    Posts
    565
    Threads
    24




    actually I found a dev thread where the guy gets pretty into the whole issue with the dex bug so it seems like it may be one of the top priorities.

    http://daforums.bioware.com/viewtopi...4869&forum=135

  5. #15
    glouch's Avatar



    Join Date
    Oct 04, 2008
    Last Online
    Oct 12, 2020
    Posts
    1,837
    Threads
    9




    Quote Originally Posted by OmegaZero_Alpha
    I thought they already had this shit in the DLC.

    Because I downloaded all of the DLC because they were like "HEY,lets make our dlc encryption keys 8 numeric characters and then internally represent the key as if that number were stored as an __int64 and we'll store an md5 hash of the key in the header of the .erf files without any form of salting so it's trivial to crack!"
    am I the only one who doesn't understand a single word of this

  6. #16
    Zeitgeist's Avatar



    Join Date
    Sep 28, 2008
    Last Online
    Dec 14, 2009
    Posts
    956
    Threads
    26




    Ill run it through the Visual Basic GUI to trace the IP Address.

  7. #17
    Kaylee's Avatar



    Join Date
    Dec 29, 2007
    Last Online
    Aug 16, 2011
    Posts
    459
    Threads
    21




    Quote Originally Posted by glouch
    Quote Originally Posted by OmegaZero_Alpha
    I thought they already had this shit in the DLC.

    Because I downloaded all of the DLC because they were like "HEY,lets make our dlc encryption keys 8 numeric characters and then internally represent the key as if that number were stored as an __int64 and we'll store an md5 hash of the key in the header of the .erf files without any form of salting so it's trivial to crack!"
    am I the only one who doesn't understand a single word of this
    I feel kind of bad I did understand it all

    brb being less nerdy

  8. #18
    Hell-met's Avatar



    Join Date
    Feb 15, 2008
    Last Online
    Jul 17, 2014
    Posts
    4,310
    Threads
    64




    being nerdy isnt a bad thing

    it'll be essential in a century or two

Page 2 of 2 FirstFirst 12

Tags for this Thread