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Thread: 2 things.

  1. #1
    henk717's Avatar



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    2 things.


    Hello,
    I have 2 things i want to change.

    1. Max Frag at once.
    My server is a coop server where players can get alot of score for 1 big npc like an antlionguard.
    The sourceop says they need to contact an admin to get credits.
    So i hope someone can tell me the code for raising this limit sinse i couldnt find it myself.

    2.Connecting to sourceop.com
    The server always connects to this site before it loads the other things.
    I didnt thought it whould be a problem but i just experianced my server couldnt start because this site was down.
    So i whould like to know how to turn that check off.

    I hope someone can help me with my questions,
    Thanks in advance,
    Henky!!

  2. #2
    Drunken F00l's Avatar



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    1. These are the "cheatprotect" CVARs from the CVAR list.
    http://www.sourceop.com/wiki/Server_CVARs

    You can type "find cheatprotect" in the server console to get more info about them. The maximum credits allowed per map is controlled by the "DF_credits_maxpermap" CVAR.

    2. No, you can't. Sorry.

  3. #3
    Zeitgeist's Avatar



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    speaking of, i *never* see sourceop down. what are your uptimes, df?

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    DF has better servers than blizzard. Discuss.

  5. #5
    Drunken F00l's Avatar



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    Nah, he's right. They went down twice this weekend for a few minutes. Both times because the datacenter loss power magically somehow.

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    henk717's Avatar



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    Well the problem isnt that it checks for sourceop.com
    But the fact that the server dont start when the website is down.
    Maby a timeout in the next version?
    Or that atleast the server itself starts without sourceop.

  7. #7
    Drunken F00l's Avatar



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    There is a timeout. The timeout is controlled by the OS and is typically a few minutes.

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    henk717's Avatar



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    Well on my server it did timeout.
    But when it timedout it imediantly tryed it again.
    Making the server stop functionating.

  9. #9
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    There is a limit on the number of retries it will do.

    I'm not disagreeing that there's a problem that needs fixing. My TF2 servers were also affected. I won't be removing it, but I'll be looking into making it asynchronous for future versions.

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