Granted it's not released yet, but todays blurb about cp_egypt leads me to believe it's something to offset the Sandman: http://www.teamfortress.com/scoutupdate/egypt.htmOriginally Posted by Versed
Granted it's not released yet, but todays blurb about cp_egypt leads me to believe it's something to offset the Sandman: http://www.teamfortress.com/scoutupdate/egypt.htmOriginally Posted by Versed
It's a custom map. I've only played it 2 or 3 times.
Oh wow Hell-Met, maybe you're right about that energy drink. That would be absurdly overpowered.
+ Gives a 66% of dodging bullet type weapons (miniguns,pistols,shotguns,etc)Originally Posted by getthere1tme
+ Increases Scout's base speed from 133 -> 166
- After effects wear off you cannot double jump and speed decreases to 110 for 5 seconds
- Has a cooldown time of 2 minutes
Leaked info
That's pretty crazy if it's true. Scout vs Scout becomes a fight over who pops their mini uber first. This is especially messy in competitive play since there's a lot of scout on scout exchanges while protecting/attacking flanks. Sasha gets the super nerf. No way is a Sasha heavy going to save his medic from me when I autododge 2/3 of his shots. Meh as far as sentry guns go. I'm not going to kill it if it has an engie on it but any unprotected guns are dead. If you can cap with it on, then it'll be a beast on quick cap point 1s in pubs where there's often just a sentry or two laying around the final point because no one wants to stand on it. Soldiers will have a lot tougher time killing scouts since I can't even tell you how often I get hit with a rocket and finished with a shotty. Nothing like a little extra boost to get to that health pack. And pyros, forget about it. They shouldn't even bother walking in an open area any more.
Go read it again, it says it makes you dodge bullets and he has colorful MISS MISS MISSMISS MISS MISSMISS MISS MISSMISS MISS MISSMISS MISS MISS above his head. It says nothing about making you faster, either.Originally Posted by getthere1tme
Well the sentry is a hitscan weapon. You can now evade those, making the sentry innefective against him, and therefore making him effective. (even if you can't fire when you are doing it, he can run right past them.)Originally Posted by getthere1tme
It won't be that bad if Hell-met's info is true, though. as long as it isn't 100% dodge.
/sarcasm
First Blood, Part 2: Kill 5 enemies with the First Blood crit buff.
I'm surprised no one has said anything about this achievement or the fact that it's a crit buff. I am not offering an opinion one way or another on it but it seems like a fairly long duration crit buff to knock off 5 baddies. Could lead to some heartache.
Yeah, my bad. Was that picture there before? It seems pretty obvious now but damn is that strong.
Go read it again, it says it makes you dodge bullets and he has colorful MISS MISS MISSMISS MISS MISSMISS MISS MISSMISS MISS MISSMISS MISS MISS above his head. It says nothing about making you faster, either.
On a side note, some of the achievements:
You can also hit them back? lolBeanball: Stun a scout with their own ball.
How far does this thing whack people? I really want to bat me some snipers on 2fort nowOut of the Park: Bat an enemy 25 meters.
Primary weapon hint? Crit buff if you kill someone first? That is cuhrazy.First Blood, Part 2: Kill 5 enemies with the First Blood crit buff.
Bat is the Sandman so this must be the scatter gun. Knockback and first blood crits? We'll find out Monday anywayFall Classic: Cause an environmental death or suicide using the Force-A-Nature's knockback.