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Thread: Scout update "week"

  1. #111
    getthere1tme's Avatar



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    My verdict on the scout update

    Force-A-Nature:

    I give it a resounding "MEH." It does a tad less damage than the scattergun from close range. From medium to long range the difference in damage seems notable though I'll have to test it a little more. What obviously makes it inferior to the scatter is the reload time and knockback. I may have said this in a previous post but I don't want knockback as a scout. If I'm running up to someone to fight them point blank, I want them to stay point blank. This also means if you want to use the gun effectively, you have to fire both shots immediately or else your target is going to be too far away to take any decent damage on the second shot. Even if you get both shots on a moving target, you're still probably going to have to pistol him/her down to get the kill.

    The reload time is brutal. I'd often times find myself in a position where I'm reloading and I needed to be shooting. The pistol just doesn't do it sometimes. If I stun someone with the Sandman, I need to run up to them before I shoot them to get the kill. If I were to have the scattergun out in the same situation, that kill would come much faster because I can start shooting immediately and not have to worry about wasting my shots. I also can't kill Sandman stunned heavies with the Force-A-Nature. However, I will say it's really hilarious to stun a fatty and then launch them with the FAN.

    I feel like this gun can really be useful if applied in the right situations. It's great in tight tunnels where you can duck back and forth and hide when you reload. It's great in any kind of a spam war since FAN makes it hard for the enemy to advance. It's still really lacking in the damage potential department but it may just take a ton of practice to get both of those shots dead on. Regardless, unless I'm just dicking around, I'll be sticking with the scattergun; more shots, less vulnerable, and better synergy with the Sandman.

    Bonk Energy Drink:

    It's fun but it sucks. Bullets don't hit you but you get knocked back from them still. You can't shoot. You can't capture. You're slow as hell when it wears off. It's useful for booking ass in a bad situation, but, hey, you're a scout. You're already faster than the other classes and if you're fighting other scouts I don't think they're going to let you chug a tasty beverage. You're probably better off just shooting and maybe dying than drinking this thing anyway. Yes, you can get by sentries but I don't see how that's very useful since you're really just going to run into a bunch of dudes once you run past the gun anyway.

    You might be useful as a decoy when your team is destroying a sentry. I haven't really tested it on CTF maps either, but with limited application and the FAN and Sandman begging you to keep your pistol, any scout worth his mettle is going to toss this thing.


    The Sandman:

    This thing is ridiculous. If you stun anyone accessible by you or your team, they'll be dead. It stuns people who are ubered. It has infinite ammo, albeit a slow recharge, and you can pick up a ball to negate the recharge. From medium range, it's enough time for a scout to get the kill. From long range, the stun lasts a huge amount of time (something like 5-7 seconds?) Yes, you have to give up the double jump to equip it which hurts your mobility, but you're trading it for what essentially is a guaranteed kill and the ability to stop kritz and ubers in their tracks. The Sandman has a permanent home in my setup.

  2. #112
    Biggs's Avatar



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    I also like the force-a-nature because you can keep pyros away from you. lol
    And say you almost have a point capped and someone runs to the point to block it at the last second, well now you can push them away for that split second you needed to finish the cap.

  3. #113
    Drunken F00l's Avatar



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    Quote Originally Posted by Adder
    So do you have a hotline directly to valve offices like the President does with Russia? That would be awesome.
    Something like that. What sucks is the servers are still occasionally crashing with spy disabled. Maybe I should go ahead and just turn spy back on since they are crashing anyways.

  4. #114
    Hell-met's Avatar



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    FAN does the same damage at point blank, minus maybe 5-10 less.

    I for one will attempt to master it, because it's simply badass.

    And god knows how creative I will get with a third jump.

    Heck I can get ontop the fastlane midpoint tower within a few seconds with this thing.

    Drink is a joke, and severely messed up taunt cameras. Fucking valve ruinning taunts.

    Sandman is also a joke, its melee power is laughable and your job isn't to taze people around the field.

  5. #115
    Drunken F00l's Avatar



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    Hmmm we should play melee only mode with the new scout melee weapon.

  6. #116
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    That would be pretty crazy.

  7. #117
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    Quote Originally Posted by Hell-met
    FAN does the same damage at point blank, minus maybe 5-10 less.

    I for one will attempt to master it, because it's simply badass.

    And god knows how creative I will get with a third jump.

    Heck I can get ontop the fastlane midpoint tower within a few seconds with this thing.

    Drink is a joke, and severely messed up taunt cameras. Fucking valve ruinning taunts.

    Sandman is also a joke, its melee power is laughable and your job isn't to taze people around the field.
    1. I was running some numbers on the fan and testing it out, each pellet does the same amount of damage as the scatter gun, but it has 1 less pellet. And is less accurate.

    2. the drink makes you completely invulnerable i hit a scout with a direct crit rocket last night that was on that shit and he went flying away unharmed. i think the drink will be the most worth having (your input?)

    3. AGREED on the sandman.

  8. #118
    N0body's Avatar



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    Drink only lasts what...5-7 seconds? Only good enough to get past a sentry or get behind a large mass of people.

    Who will know that it will wear off soon and you'll be an easy target very soon.

  9. #119
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    its not about getting past a sentry or people its about running away. Also on pubbies my buddy and i run bonk and runs i use bonk draw sentry fire while he took out the sentries unharmed...plus its the only part of the update i feel is part of the scout nature.[/url]

  10. #120
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    I can see it drawing fire away from the sentry, that's an option that is viable.

    Guess I just need to think of more creative ways to use it.

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