Senior Member
Steam:
76561197979925166 Steam join date: Dec 24, 2005
Steam Level: 44
Profile Status:
Public
My thoughts exactly:
New client features
Originally Posted by
steam
Added Viewmodel FOV slider to advanced multiplayer options
crap
Originally Posted by
steam
Added a hide viewmodel option to advanced multiplayer options
crap
Originally Posted by
steam
Added custom crosshair support
AND NEXT WEEK WE ADD CUSTOM MATERIAL SUPPORT
Originally Posted by
steam
Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
Shit that has been in video games since 1995
Originally Posted by
steam
Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
fine, whatever. Now we get to listen to people "IDUNNOWERDEYPUTMYOPTIONFUKKENSTEEM"
Originally Posted by
steam
Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
Cool beans? I guess they are going to make it viable to switch out weapons constantly instead of just using the same one with the scout.
Originally Posted by
steam
Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it
WAY TO BREAK IT, FAGS.
Originally Posted by
steam
Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
Base chance is now 2% (was 5%).
Bonus range based on damage done changed from 0%-15% to 0%-10[/quote]
Damage range required for bonus changed from 0-1600 to 0-800[/quote]
Keep nerfan them demos
Originally Posted by
steam
Reduced random damage spread applied to all player damage from +-25% to +-10%
Tourneyfags rejoice.
Originally Posted by
steam
Slight reduction (improvement) of the minigun's spread
I AM HEAVY WEPON SNIPER, AND I APPROVE THIS MESSAGE
Originally Posted by
steam
Increased flare direct hit damage from 20 to 30
I am useless flaregun sniper, and I approve this message
Originally Posted by
steam
Rewrote Natascha's slowdown code to be more consistent
Don't know what that means, the gun is still a piece of shit. CONGRATS
Originally Posted by
steam
Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
great, more medic sniper whorefests.
Originally Posted by
steam
Stealthed spies are no longer able to pickup the intelligence. They must uncloak first
Meh?
Originally Posted by
steam
Increased soldier primary ammo count from 16 to 20
They should make it about 32, but whatever. I am sure the four missiles will be relevant.
Originally Posted by
steam
Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
I was enjoying my invincible teles, too.