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Originally Posted by
Versed
The fact about making a game more "real" is that humans die very easily. If you get shot in the head (even with kevlar) your chances of dying are high.
This forces game developers to make humans "tougher". I can tell you right now that if you get shot adrenaline only keeps you going for so long. As soon as you have a break and realize what just happened you become less useful.
The problem with real life combat is that A.) Humans can't take a ton of bullets. Really anything over 2 hits is enough to knock even the biggest man down. B.) In real life combat your accuracy for shooting (unless you're a sniper) is far less then in a video game.
As for adding more realism, I think it's a good idea. However they can only go so far.
Keep unrealistic stamina and pain tolerances, make an efficient cover system so you actually fight realistically.
In a survival horror you are playing with VERY limited firearms, like Condemned, so most of the damage would be blunt objects and stabbing, which is where I was heading. Millitary games would be a by-product, but realistic cover and a realistic recoil system (COD:4 did this well) would make it fun. If you make a realistic game than combat should closely resemble real combat.