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  1. #1
    OmegaZero_Alpha's Avatar



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    "realism"


    I played CSS for a few hours and everybody started preaching to me about how much more realistic it was because the weapons did lawlhueg damage compared to TF2.

    So why haven't they made a game with realistic human anatomy mapped out inside of the people for realism? I mean, you could have them slowly bleed to death when hit in the stomach, instant kills for the lungs, heart and brain, no instant kills unless the bullet actually hits the brain, mapped out arteries for bleeding out (aim degradation for blood loss.)

    You could easily make it more fun to play online with some realistically tuned RPG elements, like your weapons get more accurate as you use them (instead of the general realistic EVERY GUN SPRAYS EVERYWHERE NOTHING IS ACCURATE bull like DOD)

    Up to now, the most realism I have seen was a separate hitbox for the arms, legs, torso and head and the weapons killing you in two-three shots.

    Also, kevlar will be useful because even though you take damage through it, it will protect your vital organs...
    /sarcasm

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    Here are some responses to my idea from the most critical gaming community I know:

    "They have tried things like that in games like STALKER.
    Guess what?
    Stalker got shit score mainly because of argument "The enemies are just too hard to kill. I emptied 3 clips on them and they didn't die." followed by a video clip of someone spraying 3 clips of ammo with continuous burstfire in the general direction of enemies without checking his aim once in between the shots fired.

    TL;DR Most people are just too fucking stupid for systems like that.
    Selling simple games for dumb people is alot more profitable."

    "PLAY DWARF FORTRESS"

    "Allow me to quote you again:
    >instant kills for the lungs"

    "I'll be the faggot slowly stabbing you on the ground while laughing"

    "Imagine getting hit in the gut at the beginning of a round, crawling to safety and spending the next 4 minutes (while other people are busy killing each other) shitting yourself, getting blurry vision, getting fucking MAXIMUM BASS pumped through your 5.1 surround system to simulate the heartthrob while screaming your lungs out in the most real-to-life death scream ever heard. Maybe the devs can go to Africa to record some Africans dying"

    "OH MY GOD, IF YOU MAPPED OUT THE INTERNAL ORGANS AND ADDED SOFTMODEL PHYSICS YOU COULD HAVE FUCKING LAWLEXPLOSION-GIB-FESTS!!!!"

    "Don't make it for the source engine, you would fall too fast and the collision detection would crap out and make your heart clip through your chest and then people would punch it and you would lose..."

    "Yeah, and the people would shit themselves as they lie bleeding, screaming from the pain. Perhaps their legs would be across the room from them after stepping on a mine. That sound realistic enough to you?"

    "INSTALL GENTOO"

    "Dead Island is going to have that"

    "If you get that with a pair of those goggles with the LED monitors in ther and add flashing LEDs in them with force feeback headphones...

    That would be the most bricks shitting experience in any gamer's life. Just imagine it. You're somewhere outside, lighting goes down everywhere, suddenly a flash hits just some meters in front of you, and you see a shadow. The shadow forms the silhouette of a being, which quickly becomes a gigantic monster. You turn around and press the RUNRUNRURNRNRUN key on your gamepad, suddenly you hear another lighting striking somewhere near you, everything turns bright and your game character trips, and everything fades away."
    /sarcasm

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    Quote Originally Posted by OmegaZero_Alpha
    "If you get that with a pair of those goggles with the LED monitors in ther and add flashing LEDs in them with force feeback headphones...

    That would be the most bricks shitting experience in any gamer's life. Just imagine it. You're somewhere outside, lighting goes down everywhere, suddenly a flash hits just some meters in front of you, and you see a shadow. The shadow forms the silhouette of a being, which quickly becomes a gigantic monster. You turn around and press the RUNRUNRURNRNRUN key on your gamepad, suddenly you hear another lighting striking somewhere near you, everything turns bright and your game character trips, and everything fades away."
    Sounds like when I used to try and play games while I had one of my migraines.

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    N0body's Avatar



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    Considering how fragile the human body really is, it probably wouldn't be that good of a game.

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    Those responses are from facepunchstudios

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    Quote Originally Posted by Hell-met
    Those responses are from facepunchstudios
    /v/
    /sarcasm

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    I think realism in a game where when you shoot someone you get a "realistic" effect would be great it would also be a challenge for the gamer and it would be hard to play only each person striving to get better.

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    Actually the main reason I thought of all of this, sadly, was to make kevlar both realistically damaging and useful.
    /sarcasm

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    Quote Originally Posted by OmegaZero_Alpha
    "PLAY DWARF FORTRESS"
    im not entirely sure how this relates to your article except its a very indepth...nay THE MOST IN-DEPTH GAME. So you want an FPS similar to dwarf fortress, im sure they could do it. but there would be no money to be made as you would never ever sell enough games to pay for the production costs. Remember the more indepth a game gets, and the prettier it gets...the more it costs to produce. As interesting as your idea is, there simply is no $$$ to be made therefore removing any real desire to make something like that.

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    Develop it as an engine, like Havok. Starts out simple, gets better all the time.

    Pretty much design the inside of player models.
    /sarcasm

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