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Thread: Crits on the Arena Server

  1. #11
    Noggin's Avatar



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    That'd be awesome, 32 players is way too much for maps like 2fort/turbine.

  2. #12
    avy's Avatar



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    Maybe a 16 player SERIOUS BUSINESS server running "pro" maps w/ nocrit?

    cp_granary
    cp_gravelpit
    cp_badlands
    cp_freight
    cp_broma
    cp_fastlane

    Just to name the "cevo standards" for maps.

  3. #13
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    I'm pretty sure quite a few H2O members would appreciate a cevo-like server

    I would too

  4. #14
    insomniaprincess's Avatar



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    Quote Originally Posted by Drunken_F00l
    Maybe I'll add a no crit rotation server? Maybe make it 24 players? We already have enough 32 player servers.
    I think it's a good idea.

  5. #15
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    I'd play there

  6. #16
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    Public "pro" servers tend to go under fairly quickly. I would play there if it weren't for SOPH, but Agartha and Avalon went under due to never having a steady amount of players without spamming group announcements and setting up dates to play. But definatly remove crits from Arena, and i support the idea of a 24 man no crits/no bs server.

  7. #17
    Versed's Avatar



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    I'm probably going to get flamed for this one *puts on fireman suit* but I personally like the idea of a "pro" non-crit server. The randomness of crits takes away from (what I feel) is actual skill.

    It was the same reason I stopped playing CSS. Anyone can run back and forth across a door or bridge, spray the AK and get a head shot.

    I also think that if this server did get up, there shouldn't be stats (don't think we should have stats at all) but defiantly on this server.

    As for the pro servers dying quickly, I doubt it. The number 1 server almost always has good regulars playing. They take it serious (for the most part) and I think they'd very much populate this type of server.

    Oh, and MORE CUSTOM SERVER PLAY!! I'm done

  8. #18
    Drunken F00l's Avatar



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    The Grobe has some ideas on how to get the custom server going. He and I are going to work together on it.

  9. #19
    OmegaZero_Alpha's Avatar



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    I still have EIGHT MOTHERFUCKING IDLE SERVERS if you want to play around.
    /sarcasm

  10. #20
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    im not saying it would fail, im just saying that "pro" servers take 10x the amount of care and attention that other servers do...kinda like an exotic pet, harder to take care of, but the payoff is there. People don't just get on pro servers they have to be lured to them. Post events in the SourceOP group that just say simple things like (play starting on xxx server join up) etc. Definatly don't have stats on there, and set class caps it could work for the right players, there are about 50-60 fit to play it the appropriate way, getting 16 in there will be difficult at best. But the play you generate would be well worth it. Im just saying if its ran the same way as all the rest of the servers are ran it will fail.

    Quote Originally Posted by OmegaZero_Alpha
    I still have EIGHT MOTHERFUCKING IDLE SERVERS if you want to play around.
    case in point

    Quote Originally Posted by Drunken_F00l
    The Grobe has some ideas on how to get the custom server going. He and I are going to work together on it.
    haha, good thing The Grobe is listening to me as I discussed that exact matter with him last night.

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