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Thread: Dota 2 > TF2

  1. #11
    Ligerwing's Avatar



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    Quote Originally Posted by WombRaider
    Quote Originally Posted by Ligerwing
    Quote Originally Posted by WombRaider
    in that case the items will be more valuable and there wont be as much gay trading subculture bullshit in dota, which I am absolutely OK with
    Unlikely, given there's nothing that you can't buy as far as I know. And even then, everything is cheap enough that there would never be an economy on a scale or magnitude even approaching that of TF2.
    unusuals and stranges are in dota2

    additionally, the sheer volume of total items in tf2 and the fact that you can actually idle for your weekly quote automatically depreciates their value.


    you clearly have no idea what you're talking about
    The original poster used that same point to increase their value. Which one of you is right then? And everything I said was wrong? Tell me, do you play Dota 2 zoomed all the way so you can see that shiny amulet? No? Didn't think so. And are most TF2 traders hardcore or competitive players? Why should Dota 2 be any different? I'd like to see an actual argument instead of you tossing out accusations without providing any useful points.

  2. #12
    WombRaider's Avatar



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    O_o
    are you even reading the same thread as me?

    TELL ME DO YOU PLAY SNIPER ALL THE TIME SO YOU CAN ZOOM IN TO SEE THOSE POLYCOUNT PINS, EARBUDS, MEDALS, WHAT COLOR PAINT THAT GUY IS USING, ETC?

    You are fucking retarded.
    The lie can be maintained only for such time as the State can shield the people from the political, economic and/or military consequences of the lie. It thus becomes vitally important for the State to use all of its powers to repress dissent, for the truth is the mortal enemy of the lie, and thus by extension, the truth becomes the greatest enemy of the State.

  3. #13
    Ligerwing's Avatar



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    Quote Originally Posted by WombRaider
    O_o
    are you even reading the same thread as me?

    TELL ME DO YOU PLAY SNIPER ALL THE TIME SO YOU CAN ZOOM IN TO SEE THOSE POLYCOUNT PINS, EARBUDS, MEDALS, WHAT COLOR PAINT THAT GUY IS USING, ETC?

    You are fucking retarded.
    I was wondering the same thing about you. That's exactly what I do on trade servers. I'm not sure how you're supposed to implement a similar server in Dota 2 though.

  4. #14
    zzuubb's Avatar



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    The item drop system is like this. "Battle Points are earned at the end of matches and go towards levelling up your profile, upon levelling up you’ll always receive an item. There’s also a chance that an item will drop at the end of a match as well"

    So its a bit like TF2 but you gotta play and not be afk or you get abandoned game and not points/items lol

    Quote Originally Posted by Ligerwing
    I was wondering the same thing about you. That's exactly what I do on trade servers. I'm not sure how you're supposed to implement a similar server in Dota 2 though.
    I'm pretty sure trade maps will be implemented in Dota 2 also where you can wear skins and hats and trade etc. As for the drawn out perspective is concerned, please play Dota 2 first before commenting. Each and every misc item is clearly visible and looks great too.

    Also they are selling XP boost packs which increases your leveling rate for 3-6 days depending on the pack you buy resulting in you getting more items etc etc.

    And don't forget today is the 2nd day of Dota 2 store. Give it time to mature and it will grow big. My bet is that it will surpass TF2 in quality and magnitude.

    Quote Originally Posted by Ligerwing
    Also, Dota 2 is much harder to get into than TF2, which will limit the amount of new players, especially who will spend enough time to be able to get said items. That's another issue I see with Dota 2. The fact that you have to actually get better to earn items, while more logical, will only deter those who aren't particularly good at the game from earning items.
    First Dota 2 is F2P so I'm not sure what you mean by harder to get into. Even now you can buy beta access from the store if you cant wait for the official launch once servers are fully deployed.

    Second there are more than 20 million Dota 1 players in the world. And once Dota 1 support officially ends by IceFrog who now is making Dota 2, majority will switch to Steam and Dota 2. With a player size that big trading will definitely flourish. And due to the play-to-drop system for items, it will weed out most of the cancer we see in TF2 trading.

  5. #15
    WombRaider's Avatar



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    The lie can be maintained only for such time as the State can shield the people from the political, economic and/or military consequences of the lie. It thus becomes vitally important for the State to use all of its powers to repress dissent, for the truth is the mortal enemy of the lie, and thus by extension, the truth becomes the greatest enemy of the State.

  6. #16
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    I, I don't know what to say.

  7. #17
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    Quote Originally Posted by zzuubb
    The item drop system is like this. "Battle Points are earned at the end of matches and go towards levelling up your profile, upon levelling up you’ll always receive an item. There’s also a chance that an item will drop at the end of a match as well"

    So its a bit like TF2 but you gotta play and not be afk or you get abandoned game and not points/items lol

    Quote Originally Posted by Ligerwing
    I was wondering the same thing about you. That's exactly what I do on trade servers. I'm not sure how you're supposed to implement a similar server in Dota 2 though.
    I'm pretty sure trade maps will be implemented in Dota 2 also where you can wear skins and hats and trade etc. As for the drawn out perspective is concerned, please play Dota 2 first before commenting. Each and every misc item is clearly visible and looks great too.

    Also they are selling XP boost packs which increases your leveling rate for 3-6 days depending on the pack you buy resulting in you getting more items etc etc.

    And don't forget today is the 2nd day of Dota 2 store. Give it time to mature and it will grow big. My bet is that it will surpass TF2 in quality and magnitude.

    Quote Originally Posted by Ligerwing
    Also, Dota 2 is much harder to get into than TF2, which will limit the amount of new players, especially who will spend enough time to be able to get said items. That's another issue I see with Dota 2. The fact that you have to actually get better to earn items, while more logical, will only deter those who aren't particularly good at the game from earning items.
    First Dota 2 is F2P so I'm not sure what you mean by harder to get into. Even now you can buy beta access from the store if you cant wait for the official launch once servers are fully deployed.

    Second there are more than 20 million Dota 1 players in the world. And once Dota 1 support officially ends by IceFrog who now is making Dota 2, majority will switch to Steam and Dota 2. With a player size that big trading will definitely flourish. And due to the play-to-drop system for items, it will weed out most of the cancer we see in TF2 trading.
    I keep having to repeat myself. The fact that you have to play, and actually perform well, doesn't automatically make the economy strong. With a wider circulation of currency you allow more people to be able to participate in it. The fact that you don't have to do squat to get items in Team Fortress 2 is better in regards to strengthening the trading system. Also, I fail to see how XP Boost packs will do anything to help. If there really is a viable trading economy, then XP Boosters will unbalance it for those who use them, or the items will be worthless enough that it doesn't really matter. The only exception I see to this is unusuals. And while unusuals make up the most expensive aspect of TF2 trading, if you look at the stats then unusuals are actually only a tiny portion of commerce compared to hats, paints, weapons, and every other item. Would you mind explaining that cancer comment?

  8. #18
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    Quote Originally Posted by Ligerwing
    I keep having to repeat myself. The fact that you have to play, and actually perform well, doesn't automatically make the economy strong. With a wider circulation of currency you allow more people to be able to participate in it. The fact that you don't have to do squat to get items in Team Fortress 2 is better in regards to strengthening the trading system. Also, I fail to see how XP Boost packs will do anything to help. If there really is a viable trading economy, then XP Boosters will unbalance it for those who use them, or the items will be worthless enough that it doesn't really matter. The only exception I see to this is unusuals. And while unusuals make up the most expensive aspect of TF2 trading, if you look at the stats then unusuals are actually only a tiny portion of commerce compared to hats, paints, weapons, and every other item. Would you mind explaining that cancer comment?
    If you really want to form an opinion maybe you should get more informed. All your arguments are based on misguided assumptions. You have to play yes but you can lose etc and your chance of getting item is not reduced. Do you by any chance read what I post?

    There’s also a chance that an item will drop at the end of a match as well
    So you don't have to win to get items. Only play. Simple and efficient and weeds out the farmers/idlers who don't play/contribute at all and just leech the system. That's the cancer I was referring to. In tf2 the game itself has taken a back seat while idlers/traders form the majority. By doing this in Dota 2 both components are balanced.

    Regarding on your point that people wont get enough items, that's why there is trading. You trade what you have for what you want and not just hoard stuff like in TF2.

    And XP boosters are not selfish. They give 75% to user and 15% to rest 9 players stackable. So everyone gains. I would love to write more but my match has started. Time to kick some ass.

  9. #19
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    Quote Originally Posted by zzuubb
    Quote Originally Posted by Ligerwing
    I keep having to repeat myself. The fact that you have to play, and actually perform well, doesn't automatically make the economy strong. With a wider circulation of currency you allow more people to be able to participate in it. The fact that you don't have to do squat to get items in Team Fortress 2 is better in regards to strengthening the trading system. Also, I fail to see how XP Boost packs will do anything to help. If there really is a viable trading economy, then XP Boosters will unbalance it for those who use them, or the items will be worthless enough that it doesn't really matter. The only exception I see to this is unusuals. And while unusuals make up the most expensive aspect of TF2 trading, if you look at the stats then unusuals are actually only a tiny portion of commerce compared to hats, paints, weapons, and every other item. Would you mind explaining that cancer comment?
    If you really want to form an opinion maybe you should get more informed. All your arguments are based on misguided assumptions. You have to play yes but you can lose etc and your chance of getting item is not reduced. Do you by any chance read what I post?

    There’s also a chance that an item will drop at the end of a match as well
    So you don't have to win to get items. Only play. Simple and efficient and weeds out the farmers/idlers who don't play/contribute at all and just leech the system. That's the cancer I was referring to. In tf2 the game itself has taken a back seat while idlers/traders form the majority. By doing this in Dota 2 both components are balanced.

    Regarding on your point that people wont get enough items, that's why there is trading. You trade what you have for what you want and not just hoard stuff like in TF2.

    And XP boosters are not selfish. They give 75% to user and 15% to rest 9 players stackable. So everyone gains. I would love to write more but my match has started. Time to kick some ass.
    How do idlers "leech" the system? By adding currency into the game with which to trade, they aren't taking away from anyone else's experience. No one idles on an actual game, which is why there are designated idle servers. I never said that they were selfish, but 75% to 15% obviously benefits the person using it. And it should. But that's exactly my point. I'll concede that you don't have to win, and I was wrong about that. And by the way, misguided assumptions? What assumptions did I make? I made one, and if you're referring to the unusual comment, take a look at this.

    http://tf2finance.com/supply/

  10. #20
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    this is basic supply and demand. if there's less of something it commands a higher price. there will be less of a specific item in dota2, therefore the item will sell or trade for more.

    What you've just said is that if the government (the game) prints a lot more money (drops more items), then that money (those items) will be worth more and create a stronger economy. I wonder if you have a basic grasp of how economies actually work and understand the idea behind inflation.
    The lie can be maintained only for such time as the State can shield the people from the political, economic and/or military consequences of the lie. It thus becomes vitally important for the State to use all of its powers to repress dissent, for the truth is the mortal enemy of the lie, and thus by extension, the truth becomes the greatest enemy of the State.

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