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Thread: Scout upgrade ideas.

  1. #21
    Biggs's Avatar



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  2. #22
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    I am all for giving the scout some skill based equipment. I have seen a lot of ideas like a sprinting ability (short bursts of high speed, or slowing him down and he sprints to normal speed), or the ability to grab ledges and hang or something, dodge slides (hit shift and he power slides, disabling his attacks while doing it, but evading damage), and some other things like acrobatics, balancing, wall running, I think these are all great.
    /sarcasm

  3. #23
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    Quote Originally Posted by OmegaZero_Alpha
    I am all for giving the scout some skill based equipment. I have seen a lot of ideas like a sprinting ability (short bursts of high speed, or slowing him down and he sprints to normal speed), or the ability to grab ledges and hang or something, dodge slides (hit shift and he power slides, disabling his attacks while doing it, but evading damage), and some other things like acrobatics, balancing, wall running, I think these are all great.
    And fortunately won't ever happen.

  4. #24
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    Oh look, hel-mets back to not know what in the fuck he is talking about.

    Tell me how skill-based achievements are a bad thing, other than making you look bad.
    /sarcasm

  5. #25
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    this reminds me of all those people that think pyros should be able to compression blast jump...there is very little thought in the consequences of giving pyros that ability...or scouts to be able to change pace and improve their dodging ability...there is only really 1 problem with the scout, and that is the extreme inability to defend yourself against sentries...this only really accounts for 2 maps. the only other problem i can think of is that it is an extremely skill based class. "noobs" really struggle, but any suggestion so far would make them ridiculously overpowered in higher levels of play. Not to mention increasing crit rates is not a good idea as they become worthless on no-crit servers. And every new thing added to the game should be usuable in all forms of regular play. Not to mention no crits is pretty popular.

  6. #26
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    Quote Originally Posted by trover4
    this reminds me of all those people that think pyros should be able to compression blast jump...there is very little thought in the consequences of giving pyros that ability...or scouts to be able to change pace and improve their dodging ability...there is only really 1 problem with the scout, and that is the extreme inability to defend yourself against sentries...this only really accounts for 2 maps. the only other problem i can think of is that it is an extremely skill based class. "noobs" really struggle, but any suggestion so far would make them ridiculously overpowered in higher levels of play. Not to mention increasing crit rates is not a good idea as they become worthless on no-crit servers. And every new thing added to the game should be usuable in all forms of regular play. Not to mention no crits is pretty popular.
    Anyone who doesn't play a class they are informing others of always states there is only one problem with it. Way I look at demos, the one problem they have is they don't have one.

  7. #27
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    actually scout is my favorite class...therefore you are wrong. I don't think scout needs fixed at all, in fact i don't even want to see this update as i assume they will create many game breaking mistakes with it (maybe not, but i have little faith). If you read the rest of the post...or even the next line of after that you would notice that i said this really only matters on 2 maps goldrush and dustbowl therefore my guess is they will make scout a little more playable on those maps, and overpowered on every other map. I would keep going but ive already stated all of this already in my first post.

    But if you need me to rephrase that then fine. The scouts main weakness is the extreme inability to defend yourself against sentries...and more importantly escape the range of one if you encouter it.

    The biggest problem that i find in this game is that the sentries have perfect aim...i understand the aimbot they use should be deadon, but they also essentially have no spread, cause in the open field they won't miss a shot at any range, it should be a little more like 2 heavies guns and the rockets on the top then something that never misses a shot...that would be a fix enough as that would give the scout the ability to escape the clutches of the sentry gun.

  8. #28
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    The problem I have with the scout for being a class that in TF2 commentary on maps like gravelpit, the developers explain and show you point A and give a speech about the little shacks littering the field being 'Scout Friendly' for fighting on.

    I grew tired of maps like 2fort, where it is significantly easier to get into an enemy base as a soldier or demo by just bomb jumping than as a scout running across a narrow rooftop while being shot at by full charged corner snipers and the various soldier/demo/sentry camping it just in case you did get across. We all grew tired of turbine...in one hour or less.

    Where is the flanking? The circling? I want a damn box or passage to hide in and pop out screaming 'Surprise, cock bags!'

    One idea I've liked for quite a while is the ability to 'cling' or 'hang' from objects, like how the scout climbed up on the crate in the meet the scout video. Being able to wait there for someone to walk by, no different than any sniper, demo, or sentry banging engie. Possibly even hide up in a corner on a control point when someone comes looking for the person taking it or wait above a doorway like some sort of Spiderman/Ash J. Williams hybrid.

    The scout is a flanking class and maps like the re-designed Goldrush with that god forsaken club house cut that ability out and was a driving force for me to stop playing. That horrid well map that took out the water passage is another great example.

    Let the scout do its job and give him some freakin tunnels, maybe give him that Dig Dug guys air pump or the soldier's shovel while their at it.

  9. #29
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    Quote Originally Posted by OmegaZero_Alpha
    Oh look, hel-mets back to not know what in the fuck he is talking about.
    Well I have not tried to prove anything with my previous post, so -1 to you.

    Quote Originally Posted by OmegaZero_Alpha
    Tell me how skill-based achievements are a bad thing, other than making you look bad.

    You are suggesting entirely new movement skills. Valve only makes unlockable weapons.

    Pyro airblast was needed because the class was broken and unbalanced.

  10. #30
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    Quote Originally Posted by Hell-met
    You are suggesting entirely new movement skills. Valve only makes unlockable weapons.
    I am going to give you this one, most of the stuff I listed was a bit far-fetched, but the basic concept can be easily implemented, especially a dodge technique.

    It would have to be something simple, like he does a baseball slide (I really don't like the matter of turning him into a MLB player, but it is for lack of a better term) that knocks away explosives, or a sprint that severely limits his turning speed but makes him run faster.

    The entire thing they are trying to accomplish is getting him past choke-points without making him strong against sentries.

    I don't know, though, I think they are just going to re-implement concussion grenades.
    /sarcasm

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