Yeah, when I had the Tech come out not long ago, we did that for like 5 minutes and the packet loss was 4%. He was like "Well, 5% is the unacceptable number blah blah blah". Got pretty pissed with that.Originally Posted by Mattie
With the freezing, the whole game freezes. But it doesn't always freeze. It'll either be a freeze or a quick skip or a huge warp.
I'll do the 'net_graph 3' thingy.
EDIT:
Here's some screenies I took with net_graph 3:
![]()