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76561198004756500 Steam join date: Jan 1, 1970
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That's simply not true. A Russian website discovered an exploit by which a hat traded both in and out of game would be duplicated, and there are countless dupes from that short window between Jan 09 and March 14 that still have yet to surface because alt accounts of dupers won't post their item ids to backpack websites.
The only reason Unusual hats have real world value is not their rarity, but rather because they cannot be attained without cash investment in keys. You could argue that scrapbots generate wealth, but that exploits a time to money ratio. (I could run my own scrap bots, but there is nothing I need from scrap, and the metals to keys market is a waste of electricity)
Ideally, a hijacked hat is locked inside the account of a banned hijacker, and in that instance, the 'returned' hat doesn't suffer any loss in value, but hijackers are quick to be rid of the item - not out of the need for an immediate return, but rather because of impending justice.
I avoid duped hats because Valve is going to at somepoint be forced to delete them if they wish to maintain their lucrative Mannconomy. Personally I feel that the correct course of action is to destroy all copies of the dupe, and pay the legitamite owners in Earbuds - which would solve both critical economic problems.
It should go without saying that knowingly purchasing a hijacked item is a crime beyond the scope of sharking, and should be dealt with the same way real-life police deal with the fencing of stolen property - siezure, charges, and return to rightful ownership.
I don't buy for a minute that Valve doesn't have the resources to deal with the situation properly, not when websites like Steamrep and SourceOp so effectively police the community as a hobby.