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SourceOP features?
#9

Drunken_F00l Wrote:I'm saying it won't change the sv_alltalk CVAR to work. It will just allow voice to be received by all players. You'll also need the lua feature enabled.

Is it supposed to say anything when it does that? Example:

Round has ended and all talk has been enabled.
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Messages In This Thread
SourceOP features? - by JaySingh - Nov 06, 2010, 02:53 AM
SourceOP features? - by Drunken F00l - Nov 06, 2010, 03:45 PM
SourceOP features? - by JaySingh - Nov 12, 2010, 02:38 AM
SourceOP features? - by Drunken F00l - Nov 12, 2010, 12:13 PM
SourceOP features? - by JaySingh - Nov 20, 2010, 12:16 AM
SourceOP features? - by Drunken F00l - Nov 20, 2010, 12:17 AM
SourceOP features? - by JaySingh - Nov 20, 2010, 12:19 AM
SourceOP features? - by Drunken F00l - Nov 20, 2010, 12:22 AM
SourceOP features? - by JaySingh - Nov 20, 2010, 12:25 AM
SourceOP features? - by Drunken F00l - Nov 20, 2010, 12:32 AM

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