Jun 29, 2008, 09:02 PM
nerverot Wrote:Once upon a time I spent some time working with the HL2CTF team. I didn't do any of the heavy lifting, but I did some scripting work, beta'ing and was developing a modified ctf that included CSS weapons/elements and maps.
One thing I learned that I hadn't expect was that anytime we would field a possible change to the players the loudest (and often most frequent) response was NO.
Which was funny, because most of those changes we'd eventual implement to a playable level and find out if they lived or died (sometimes only to be revisited later) in play tests and they were generally received pretty well.
I decided then that users (myself included) don't know what they want, but they know what they like. Which makes us quick to dismiss and idea if it might somehow modify a thing that we do like.
Which might explain why 7 people would dismiss the suggestion of an idea without actually asking what the details of the idea might be.
I just see it much like the TF2 achievements. People will whore certain things for a while, just to get the achievement. After a while, I'm sure it would taper off, but I imagine seeing it as another 'hlstat' issue. People focused on just getting a certain achievement - team mates be damned.
Like I said, I like the idea of the achievements, I just don't think the player base would take them as they are intended - rather must haves, at any cost.
/shrug
Perhaps more detail on which achievements, how they would be given and where they would be displayed?