Jun 24, 2008, 12:35 AM
The exact way the system works is as follows:
The reserved slot system will look at each player and give that player a certain number of points. In the end, the player with the most points is kicked. Players currently using a reserved slot are excluded.
A player's points is calculated by the number of deaths divided by the number of frags (minimum of 1 to prevent divide by zero). This value is then multiplied by 5. For example, if a player has 8 deaths and 2 kills, the player will have 20 points for the reserved slot kicker.
If the player is a medic, the player's point total is divided by 3. Thus, the example player would have 6.67 points if he or she was a medic. This means that a medic is allowed to do about 3 times worse in the kpd sense.
I was going to add other factors such as AFK time to the calculation of a player's point total, but haven't yet.
The reserved slot system will look at each player and give that player a certain number of points. In the end, the player with the most points is kicked. Players currently using a reserved slot are excluded.
A player's points is calculated by the number of deaths divided by the number of frags (minimum of 1 to prevent divide by zero). This value is then multiplied by 5. For example, if a player has 8 deaths and 2 kills, the player will have 20 points for the reserved slot kicker.
If the player is a medic, the player's point total is divided by 3. Thus, the example player would have 6.67 points if he or she was a medic. This means that a medic is allowed to do about 3 times worse in the kpd sense.
I was going to add other factors such as AFK time to the calculation of a player's point total, but haven't yet.