Oct 28, 2010, 12:03 PM
I've seemed to have fixed the problem with the music again, I've deleted the current music entities, and made it to work with a logic_auto OnMapSpawn output.
Quick question: I've made it so that the RED team's doors open as soon as the round starts, and the BLU doors open when the capture point is enabled. I've noticed the capture point activates after a minute after the round starts. Does prophunt modify the times from one minute to 30 seconds, or do I have to make the map do that somehow?
Quick question: I've made it so that the RED team's doors open as soon as the round starts, and the BLU doors open when the capture point is enabled. I've noticed the capture point activates after a minute after the round starts. Does prophunt modify the times from one minute to 30 seconds, or do I have to make the map do that somehow?