Oct 08, 2010, 04:51 PM
cladiron Wrote:In TF2 when in spec, you can drop mass amounts of snarks everywhere.
This could be fun on some servers (lan, locked,ect..) but if it's used on a pub server this will be an issue, which i'm sure you know. Smile
Disable them then.
Drunken_F00l Wrote:Disable them then.
The main reason i was looking into SourceOP was due to the snarks.
i recall how they were in TFC, and thought there may have been better control over them in the new engine. Or possibly you being such a great coder. perhaps make it work.
I had no idea, and that was the reason for asking.
i Was kind of puzzled when i seen your reply above.
Drunken_F00l Wrote:Lag when placing snarks? Or...?I don't know if it from placing them, or the fact so many were created and removed.
cladiron Wrote:Is there a way to limit the snarks per life ? (maybe i over looked it in the files)After re-reading my question i see how you mis-understood.
Drunken_F00l Wrote:No. They're either on or not.
Even tho that would be a nice feature, let me ask a different way for clarification.
Can a set limit of snarks be used per client life ?
cladiron Wrote:Can you also add a volume slider to the "radio menu" ?Simple enough.
Drunken_F00l Wrote:Nope.
cladiron Wrote:Code:[SOURCEOP] Advancing cycle...
...
[SOURCEOP] Advancing cycle...
Drunken_F00l Wrote:You should not see this message any more times than you have maps in your mapcycle.
there are 30 maps in the mapcycle.txt. there are more than that in the list i posted, an i only copied a portion of what was there as it was scrolling 1 every couple of seconds.
Well i hope some of this thread was helpful to you or anyone else that may like to try this out.
I won't be posting anymore questions on this as it seem like since the author even tho quick to reply, keeps his remarks short and sweet (with a little bit of rude).