Sep 17, 2010, 03:53 PM
jerclay Wrote:The door frame (doorframe002C.mdl), to the opening of the battlements for each side have the same collision property. The slats in the bridge roof - which I've been shot multiple times by snipers, including Ibby and Skyrider - have the same physics as the slats on the BLU battlement roof.
If you want to say you think it's unfair, or that the unsaid intention of Valve was to disallow these, I think it's ridiculous but your perogative. Don't act as if there's some mapping property that says scenario A is ok and scenario B is not, though. For the issue you point out in a map architecture perspective, there are examples of map objects having the same properties and perfectly fine to shoot through.
I don't see the comparison. The snipers shooting you through the bridge rooftop are out on the battlements and vulnerable.
jerclay Wrote:The fact that you don't like me is the cause. I was highlighting the fact that you won't explicitly state the issue is merited by the map properties, since that's easily refuted.
except it's not refuted. You think your point is valid, but it isn't.
jerclay Wrote:Because setup gates are supposed to give safe havens. You don't have a problem with the safety of the locations; only the method in which the risk is delivered. That's completely different from setup gates, which are supposed to be safe regardless of how the risk is delivered.
You aren't supposed to kill opponents while being inside a spawn zone yourself (unless of course, you have legit sticky traps)
you can definitely shoot pipes from inside the spawn as seen here.
If you keep on insisting, I can simply extend the punishment.
![[Image: hell-met.jpg]](http://i14.photobucket.com/albums/a344/Big-Chief/hell-met.jpg)