Feb 29, 2008, 11:25 AM
I disagree with the patch based on the severity of limitation. \0= 16? Come on now, it takes on average 3-5 rockets to take down a heavy, 2-3 for a soldier and so on for a GOOD soldier with GOOD aim. No, please dont start in on crit rockets, I cant tell you how many crit bats, scatterguns and flames I've taken from 100yards that make me want to cry.
I think it'll make it hard for an engineer when every soldier and demo is taking up the ammo boxes while he is trying to build a forward point or keep a sentry alive while his dispenser is being hogged by 30 wounded guys. But, 80 hours in the soldier makes me a little biased for him and demo being my second "preffered" (not read as best) choice this patch hits a little hard. )0=
Cut the heavy ammo limit to 120 and see how they like that. d0=
I think it'll make it hard for an engineer when every soldier and demo is taking up the ammo boxes while he is trying to build a forward point or keep a sentry alive while his dispenser is being hogged by 30 wounded guys. But, 80 hours in the soldier makes me a little biased for him and demo being my second "preffered" (not read as best) choice this patch hits a little hard. )0=
Cut the heavy ammo limit to 120 and see how they like that. d0=